CRecipientFilter::RemoveRecipientsNotOnTeam
0x00805a30 · 94 bytes · __thiscall
_ZN16CRecipientFilter25RemoveRecipientsNotOnTeamEP5CTeam
Decompiled
undefined (2 params)
/* CRecipientFilter::RemoveRecipientsNotOnTeam(CTeam*) */
void __thiscall CRecipientFilter::RemoveRecipientsNotOnTeam(CRecipientFilter *this,CTeam *param_1)
{
CBaseEntity *this_00;
CTeam *pCVar1;
int iVar2;
iVar2 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar2);
if ((this_00 != (CBaseEntity *)0x0) &&
(pCVar1 = (CTeam *)CBaseEntity::GetTeam(this_00), pCVar1 != param_1)) {
RemoveRecipient(this,(CBasePlayer *)this_00);
}
iVar2 = iVar2 + 1;
} while (iVar2 <= *(int *)(gpGlobals + 0x14));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.