L L4D2node

ForEachSurvivor<SurvivorsInFinaleScan>

0x004ead90 · 675 bytes · __cdecl

_Z15ForEachSurvivorI21SurvivorsInFinaleScanEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<SurvivorsInFinaleScan>(SurvivorsInFinaleScan&) */

bool ForEachSurvivor<SurvivorsInFinaleScan>(SurvivorsInFinaleScan *param_1)

{
  char cVar1;
  CBaseEntity *this;
  int iVar2;
  bool bVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<SurvivorsInFinaleScan>(SurvivorsInFinaleScan&)::tm_fmt,
               "(%s)%s","Unaccounted","ForEachSurvivor");
    local_10 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 004eaf26 to 004eaf74 has its CatchHandler @ 004eb040 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_004eaec4:
    bVar3 = true;
LAB_004eaec9:
    iVar4 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
    }
    return bVar3;
  }
  iVar4 = 1;
LAB_004eae95:
  this = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
  if ((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) {
    if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
      iVar4 = iVar4 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_004eaec4;
      goto LAB_004eae95;
    }
                    /* try { // try from 004eae5d to 004eae9c has its CatchHandler @ 004eb055 */
    cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 004eafcf to 004eb035 has its CatchHandler @ 004eb055 */
    if ((((cVar1 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
        ((iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == 2 &&
         ((cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0' &&
          (iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == 2)))))) &&
       ((param_1[1] != (SurvivorsInFinaleScan)0x0 ||
        (cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 == '\0')))) {
      *param_1 = (SurvivorsInFinaleScan)0x0;
      iVar2 = (**(code **)(*(int *)this + 0x52c))(this);
      if ((iVar2 != 0) && ((*(byte *)(iVar2 + 300) & 0x40) != 0)) goto LAB_004eae88;
      bVar3 = false;
      goto LAB_004eaec9;
    }
  }
LAB_004eae88:
  iVar4 = iVar4 + 1;
  if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_004eaec4;
  goto LAB_004eae95;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)