NDebugOverlay::DrawTickMarkedLine
0x004442f0 · 883 bytes · __cdecl
_ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf
Decompiled
undefined (9 params)
/* NDebugOverlay::DrawTickMarkedLine(Vector const&, Vector const&, float, int, int, int, int, bool,
float) */
void NDebugOverlay::DrawTickMarkedLine
(Vector *param_1,Vector *param_2,float param_3,int param_4,int param_5,int param_6,
int param_7,bool param_8,float param_9)
{
int *piVar1;
int iVar2;
undefined1 *puVar3;
int iVar4;
int in_GS_OFFSET;
longdouble lVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
char local_39 [25];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
piVar1 = (int *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
puVar3 = &stack0xffffff54;
if (piVar1 != (int *)0x0) {
local_6c = *(float *)param_2 - *(float *)param_1;
local_68 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
local_64 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
lVar5 = (longdouble)VectorNormalize((Vector *)&local_6c);
(**(code **)(*piVar1 + 1000))();
fVar8 = *(float *)(param_1 + 4);
fVar10 = *(float *)(param_1 + 8);
fVar6 = *(float *)param_1;
fVar7 = local_68 * local_40 * 4.0 - local_64 * local_44 * 4.0;
fVar9 = local_64 * local_48 * 4.0 - local_40 * 4.0 * local_6c;
fVar11 = local_44 * 4.0 * local_6c - local_48 * 4.0 * local_68;
Line(param_1,param_2,param_5,param_6,param_7,param_8,param_9);
puVar3 = &stack0xffffff50;
if (-1 < (int)((float)lVar5 / param_3)) {
iVar4 = 0;
iVar2 = 0;
do {
local_60 = fVar6 - fVar7;
local_5c = fVar8 - fVar9;
local_58 = fVar10 - fVar11;
local_54 = fVar7 + fVar6;
local_50 = fVar9 + fVar8;
local_4c = fVar11 + fVar10;
if (iVar4 == param_4) {
iVar4 = 1;
V_snprintf(local_39,0x19,"%i");
local_48 = local_60;
local_44 = local_5c;
local_40 = local_58 + 8.0;
Line((Vector *)&local_60,(Vector *)&local_54,0xff,0xff,0xff,param_8,param_9);
Text((Vector *)&local_48,local_39,true,0.0);
}
else {
iVar4 = iVar4 + 1;
Line((Vector *)&local_60,(Vector *)&local_54,param_5,param_6,param_7,param_8,param_9);
}
iVar2 = iVar2 + 1;
fVar6 = fVar6 + local_6c * param_3;
fVar8 = fVar8 + local_68 * param_3;
fVar10 = fVar10 + local_64 * param_3;
puVar3 = &stack0xffffff50;
} while (iVar2 <= (int)((float)lVar5 / param_3));
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined **)(puVar3 + -4) = &UNK_00444669;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.