L L4D2node

NDebugOverlay::DrawTickMarkedLine

0x004442f0 · 883 bytes · __cdecl

_ZN13NDebugOverlay18DrawTickMarkedLineERK6VectorS2_fiiiibf

Decompiled

undefined (9 params)

/* NDebugOverlay::DrawTickMarkedLine(Vector const&, Vector const&, float, int, int, int, int, bool,
   float) */

void NDebugOverlay::DrawTickMarkedLine
               (Vector *param_1,Vector *param_2,float param_3,int param_4,int param_5,int param_6,
               int param_7,bool param_8,float param_9)

{
  int *piVar1;
  int iVar2;
  undefined1 *puVar3;
  int iVar4;
  int in_GS_OFFSET;
  longdouble lVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  char local_39 [25];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  piVar1 = (int *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
  puVar3 = &stack0xffffff54;
  if (piVar1 != (int *)0x0) {
    local_6c = *(float *)param_2 - *(float *)param_1;
    local_68 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
    local_64 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
    lVar5 = (longdouble)VectorNormalize((Vector *)&local_6c);
    (**(code **)(*piVar1 + 1000))();
    fVar8 = *(float *)(param_1 + 4);
    fVar10 = *(float *)(param_1 + 8);
    fVar6 = *(float *)param_1;
    fVar7 = local_68 * local_40 * 4.0 - local_64 * local_44 * 4.0;
    fVar9 = local_64 * local_48 * 4.0 - local_40 * 4.0 * local_6c;
    fVar11 = local_44 * 4.0 * local_6c - local_48 * 4.0 * local_68;
    Line(param_1,param_2,param_5,param_6,param_7,param_8,param_9);
    puVar3 = &stack0xffffff50;
    if (-1 < (int)((float)lVar5 / param_3)) {
      iVar4 = 0;
      iVar2 = 0;
      do {
        local_60 = fVar6 - fVar7;
        local_5c = fVar8 - fVar9;
        local_58 = fVar10 - fVar11;
        local_54 = fVar7 + fVar6;
        local_50 = fVar9 + fVar8;
        local_4c = fVar11 + fVar10;
        if (iVar4 == param_4) {
          iVar4 = 1;
          V_snprintf(local_39,0x19,"%i");
          local_48 = local_60;
          local_44 = local_5c;
          local_40 = local_58 + 8.0;
          Line((Vector *)&local_60,(Vector *)&local_54,0xff,0xff,0xff,param_8,param_9);
          Text((Vector *)&local_48,local_39,true,0.0);
        }
        else {
          iVar4 = iVar4 + 1;
          Line((Vector *)&local_60,(Vector *)&local_54,param_5,param_6,param_7,param_8,param_9);
        }
        iVar2 = iVar2 + 1;
        fVar6 = fVar6 + local_6c * param_3;
        fVar8 = fVar8 + local_68 * param_3;
        fVar10 = fVar10 + local_64 * param_3;
        puVar3 = &stack0xffffff50;
      } while (iVar2 <= (int)((float)lVar5 / param_3));
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined **)(puVar3 + -4) = &UNK_00444669;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)