ForEachPlayer<EntireTeamCheck>
0x00b233d0 · 716 bytes · __cdecl
_Z13ForEachPlayerI15EntireTeamCheckEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<EntireTeamCheck>(EntireTeamCheck&) */
bool ForEachPlayer<EntireTeamCheck>(EntireTeamCheck *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
int iVar3;
bool bVar4;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<EntireTeamCheck>(EntireTeamCheck&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00b23586 to 00b235d4 has its CatchHandler @ 00b236bc */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_00b2351c:
bVar4 = true;
LAB_00b23521:
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar4;
}
iVar3 = 1;
LAB_00b234ed:
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar3);
if ((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) {
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_00b2351c;
goto LAB_00b234ed;
}
/* try { // try from 00b234a5 to 00b234f4 has its CatchHandler @ 00b236d1 */
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if ((cVar1 != '\0') && (*(int *)(this + 0x1f6c) != 2)) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar1 == '\0') {
this = (CBaseEntity *)0x0;
}
cVar1 = (**(code **)(*(int *)this + 300))(this);
/* try { // try from 00b23633 to 00b236a0 has its CatchHandler @ 00b236d1 */
if ((((cVar1 != '\0') &&
(iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == *(int *)(param_1 + 8))) &&
((param_1[5] != (EntireTeamCheck)0x0 ||
(cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 == '\0')))) &&
((param_1[6] != (EntireTeamCheck)0x0 ||
(cVar1 = (**(code **)(*(int *)this + 0x558))(this), cVar1 == '\0')))) {
cVar1 = CBaseTrigger::IsTouching(*(CBaseTrigger **)param_1,this);
if (cVar1 != '\0') {
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
goto LAB_00b234e0;
}
param_1[4] = (EntireTeamCheck)0x0;
bVar4 = false;
goto LAB_00b23521;
}
}
}
LAB_00b234e0:
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_00b2351c;
goto LAB_00b234ed;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.