L L4D2node

UTIL_ScreenTilt

0x00b2b8e0 · 424 bytes · __cdecl

_Z15UTIL_ScreenTiltRK6VectorRK6QAnglefff14ShakeCommand_tb

Decompiled

undefined (7 params)

/* UTIL_ScreenTilt(Vector const&, QAngle const&, float, float, float, ShakeCommand_t, bool) */

void UTIL_ScreenTilt(float *param_1,float *param_2,float param_3,float param_4,float param_5,
                    int param_6,byte param_7)

{
  float fVar1;
  float fVar2;
  float fVar3;
  CBasePlayer *pCVar4;
  float *pfVar5;
  int iVar6;
  undefined **local_3c [11];
  
  iVar6 = 1;
  if (*(int *)(gpGlobals + 0x14) < 1) {
    return;
  }
  do {
    while (pCVar4 = (CBasePlayer *)UTIL_PlayerByIndex(iVar6), pCVar4 == (CBasePlayer *)0x0) {
LAB_00b2b9dc:
      iVar6 = iVar6 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar6) {
        return;
      }
    }
    if ((param_4 == 0.0) ||
       (pfVar5 = (float *)(**(code **)(*(int *)pCVar4 + 0x288))(pCVar4),
       SQRT((pfVar5[2] - param_1[2]) * (pfVar5[2] - param_1[2]) +
            (pfVar5[1] - param_1[1]) * (pfVar5[1] - param_1[1]) +
            (*pfVar5 - *param_1) * (*pfVar5 - *param_1)) <= param_4)) {
      fVar1 = *param_2;
      fVar2 = param_2[1];
      fVar3 = param_2[2];
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
      local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00b2b949 to 00b2b94d has its CatchHandler @ 00b2ba88 */
      CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,pCVar4);
                    /* try { // try from 00b2b951 to 00b2b9cc has its CatchHandler @ 00b2ba9a */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
      UserMessageBegin((IRecipientFilter *)local_3c,"Tilt");
      MessageWriteByte(param_6);
      MessageWriteByte((uint)param_7);
      MessageWriteFloat(fVar1);
      MessageWriteFloat(fVar2);
      MessageWriteFloat(fVar3);
      MessageWriteFloat(param_3);
      MessageWriteFloat(param_5);
      MessageEnd();
      local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
      goto LAB_00b2b9dc;
    }
    iVar6 = iVar6 + 1;
    if (*(int *)(gpGlobals + 0x14) < iVar6) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)