L L4D2node

CHulkPunchAwardTemplate::FireGameEvent

0x00855f10 · 1424 bytes · __thiscall

_ZN23CHulkPunchAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CHulkPunchAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CHulkPunchAwardTemplate::FireGameEvent(CHulkPunchAwardTemplate *this,IGameEvent *param_1)

{
  char cVar1;
  char *pcVar2;
  CBaseEntity *pCVar3;
  int iVar4;
  CBaseEntity *pCVar5;
  CBaseEntity *pCVar6;
  int iVar7;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if ((((pcVar2 != (char *)0x0) &&
       (pCVar3 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
       pCVar3 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 3))
     && ((iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 3 &&
         (iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3), iVar4 == 8)))) {
    if ((pcVar2 == "player_hurt") || (iVar4 = _V_stricmp(pcVar2,"player_hurt"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if (((pCVar5 != (CBaseEntity *)0x0) && (pCVar6 != (CBaseEntity *)0x0)) && (pCVar3 == pCVar6))
      {
        iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
        iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
        if ((iVar4 != iVar7) &&
           ((((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
                                          (param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw" ||
              (iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) || (pcVar2 == "knife")) ||
            (iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))) {
          if (*(int *)(pCVar5 + 0x30) == 0) {
            iVar4 = 0;
          }
          else {
            iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
          }
          if (this[iVar4 + 0x10] == (CHulkPunchAwardTemplate)0x0) {
            (**(code **)(*(int *)this + 0x14))(this,0x80,0);
          }
          else {
            (**(code **)(*(int *)this + 0x14))(this,0x82,0);
          }
        }
      }
    }
    else if ((pcVar2 == "player_incapacitated") ||
            (iVar4 = _V_stricmp(pcVar2,"player_incapacitated"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if (pCVar5 != (CBaseEntity *)0x0) {
        if ((pCVar6 != (CBaseEntity *)0x0) && (pCVar3 == pCVar6)) {
          iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
          iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
          if ((iVar4 != iVar7) &&
             (((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
                                           (param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw"
               || (iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) ||
              ((pcVar2 == "knife" || (iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))))) {
            (**(code **)(*(int *)this + 0x14))(this,0x81,0);
          }
        }
        if (*(int *)(pCVar5 + 0x30) == 0) {
          iVar4 = 0;
        }
        else {
          iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x1;
      }
    }
    else if ((pcVar2 == "player_death") || (iVar4 = _V_stricmp(pcVar2,"player_death"), iVar4 == 0))
    {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if (pCVar5 != (CBaseEntity *)0x0) {
        if ((pCVar6 != (CBaseEntity *)0x0) && (pCVar3 == pCVar6)) {
          iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
          iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
          if ((iVar4 != iVar7) &&
             ((((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
                                            (param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw"
                || (iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) || (pcVar2 == "knife")) ||
              (iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))) {
            if (*(int *)(pCVar5 + 0x30) == 0) {
              iVar4 = 0;
            }
            else {
              iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
            }
            if (this[iVar4 + 0x10] == (CHulkPunchAwardTemplate)0x0) {
              (**(code **)(*(int *)this + 0x14))(this,0x81,0);
            }
            else {
              (**(code **)(*(int *)this + 0x14))(this,0x83,0);
            }
          }
        }
        iVar4 = *(int *)(pCVar5 + 0x30);
joined_r0x008562bb:
        if (iVar4 == 0) {
          iVar4 = 0;
        }
        else {
          iVar4 = iVar4 - *(int *)(gpGlobals + 0x58) >> 4;
        }
        this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x0;
        return;
      }
    }
    else if ((pcVar2 == "revive_success") ||
            (iVar4 = _V_stricmp(pcVar2,"revive_success"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
      iVar4 = UTIL_PlayerByUserId(iVar4);
      if (iVar4 != 0) {
        iVar4 = *(int *)(iVar4 + 0x30);
        goto joined_r0x008562bb;
      }
    }
    else if ((pcVar2 == "player_spawn") || (iVar4 = _V_stricmp(pcVar2,"player_spawn"), iVar4 == 0))
    {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if ((pCVar3 == pCVar5) && (iVar4 = 0, pCVar5 != (CBaseEntity *)0x0)) {
        do {
          this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x0;
          pCVar3 = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
          if ((pCVar3 != (CBaseEntity *)0x0) &&
             ((cVar1 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3), cVar1 != '\0' &&
              (iVar7 = CBaseEntity::GetTeamNumber(pCVar3), iVar7 == 2)))) {
            cVar1 = (**(code **)(*(int *)pCVar3 + 0x7e8))(pCVar3);
            this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)(cVar1 != '\0');
          }
          iVar4 = iVar4 + 1;
        } while (iVar4 != 0x20);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)