CHulkPunchAwardTemplate::FireGameEvent
0x00855f10 · 1424 bytes · __thiscall
_ZN23CHulkPunchAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHulkPunchAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CHulkPunchAwardTemplate::FireGameEvent(CHulkPunchAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *pCVar3;
int iVar4;
CBaseEntity *pCVar5;
CBaseEntity *pCVar6;
int iVar7;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if ((((pcVar2 != (char *)0x0) &&
(pCVar3 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
pCVar3 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 3))
&& ((iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 3 &&
(iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3), iVar4 == 8)))) {
if ((pcVar2 == "player_hurt") || (iVar4 = _V_stricmp(pcVar2,"player_hurt"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (((pCVar5 != (CBaseEntity *)0x0) && (pCVar6 != (CBaseEntity *)0x0)) && (pCVar3 == pCVar6))
{
iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
if ((iVar4 != iVar7) &&
((((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
(param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw" ||
(iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) || (pcVar2 == "knife")) ||
(iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))) {
if (*(int *)(pCVar5 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (this[iVar4 + 0x10] == (CHulkPunchAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0x80,0);
}
else {
(**(code **)(*(int *)this + 0x14))(this,0x82,0);
}
}
}
}
else if ((pcVar2 == "player_incapacitated") ||
(iVar4 = _V_stricmp(pcVar2,"player_incapacitated"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar5 != (CBaseEntity *)0x0) {
if ((pCVar6 != (CBaseEntity *)0x0) && (pCVar3 == pCVar6)) {
iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
if ((iVar4 != iVar7) &&
(((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
(param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw"
|| (iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) ||
((pcVar2 == "knife" || (iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))))) {
(**(code **)(*(int *)this + 0x14))(this,0x81,0);
}
}
if (*(int *)(pCVar5 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x1;
}
}
else if ((pcVar2 == "player_death") || (iVar4 = _V_stricmp(pcVar2,"player_death"), iVar4 == 0))
{
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar5 != (CBaseEntity *)0x0) {
if ((pCVar6 != (CBaseEntity *)0x0) && (pCVar3 == pCVar6)) {
iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
iVar7 = CBaseEntity::GetTeamNumber(pCVar3);
if ((iVar4 != iVar7) &&
((((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))
(param_1,"weapon",&DAT_00d539c2), pcVar2 == "tank_claw"
|| (iVar4 = _V_stricmp(pcVar2,"tank_claw"), iVar4 == 0)) || (pcVar2 == "knife")) ||
(iVar4 = _V_stricmp(pcVar2,"knife"), iVar4 == 0)))) {
if (*(int *)(pCVar5 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (this[iVar4 + 0x10] == (CHulkPunchAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0x81,0);
}
else {
(**(code **)(*(int *)this + 0x14))(this,0x83,0);
}
}
}
iVar4 = *(int *)(pCVar5 + 0x30);
joined_r0x008562bb:
if (iVar4 == 0) {
iVar4 = 0;
}
else {
iVar4 = iVar4 - *(int *)(gpGlobals + 0x58) >> 4;
}
this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x0;
return;
}
}
else if ((pcVar2 == "revive_success") ||
(iVar4 = _V_stricmp(pcVar2,"revive_success"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
iVar4 = UTIL_PlayerByUserId(iVar4);
if (iVar4 != 0) {
iVar4 = *(int *)(iVar4 + 0x30);
goto joined_r0x008562bb;
}
}
else if ((pcVar2 == "player_spawn") || (iVar4 = _V_stricmp(pcVar2,"player_spawn"), iVar4 == 0))
{
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if ((pCVar3 == pCVar5) && (iVar4 = 0, pCVar5 != (CBaseEntity *)0x0)) {
do {
this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)0x0;
pCVar3 = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
if ((pCVar3 != (CBaseEntity *)0x0) &&
((cVar1 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3), cVar1 != '\0' &&
(iVar7 = CBaseEntity::GetTeamNumber(pCVar3), iVar7 == 2)))) {
cVar1 = (**(code **)(*(int *)pCVar3 + 0x7e8))(pCVar3);
this[iVar4 + 0x10] = (CHulkPunchAwardTemplate)(cVar1 != '\0');
}
iVar4 = iVar4 + 1;
} while (iVar4 != 0x20);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.