CGreedAwardTemplate::FireGameEvent
0x00851ef0 · 444 bytes · __thiscall
_ZN19CGreedAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CGreedAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CGreedAwardTemplate::FireGameEvent(CGreedAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CTerrorPlayer *this_01;
int iVar5;
int iVar6;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if ((pcVar2 != "heal_begin") && (iVar3 = _V_stricmp(pcVar2,"heal_begin"), iVar3 != 0)) {
if ((pcVar2 != "heal_success") && (iVar3 = _V_stricmp(pcVar2,"heal_success"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
if (this[0x10] == (CGreedAwardTemplate)0x0) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x5b,0);
this[0x10] = (CGreedAwardTemplate)0x0;
return;
}
this[0x10] = (CGreedAwardTemplate)0x0;
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 == pCVar4) {
iVar3 = (**(code **)(*(int *)this_00 + 0x52c))(this_00);
if ((iVar3 != 0) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x52c))(this_00),
(*(uint *)(iVar3 + 300) & 0x880) != 0)) {
return;
}
iVar6 = 0;
iVar3 = GetHealthLevelForPlayer(this,(CTerrorPlayer *)this_00);
do {
this_01 = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar6);
if (((((this_01 != (CTerrorPlayer *)0x0) &&
(cVar1 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar1 != '\0')) &&
(this_00 != (CBaseEntity *)this_01)) &&
((iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_01), iVar5 == 2 &&
(cVar1 = (**(code **)(*(int *)this_01 + 300))(this_01), cVar1 != '\0')))) &&
((iVar5 = GetHealthLevelForPlayer(this,this_01), iVar5 < iVar3 &&
(iVar5 = CTerrorPlayer::GetTerrorWeapon(this_01,0xc), iVar5 == 0)))) {
this[0x10] = (CGreedAwardTemplate)0x1;
return;
}
iVar6 = iVar6 + 1;
} while (iVar6 != 0x20);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.