CMultiplayRules::Think
0x0046fd10 · 197 bytes · __thiscall
_ZN15CMultiplayRules5ThinkEv
Decompiled
undefined (1 param)
/* CMultiplayRules::Think() */
void __thiscall CMultiplayRules::Think(CMultiplayRules *this)
{
float fVar1;
int iVar2;
int iVar3;
float fVar4;
CGameRules::Think((CGameRules *)this);
if (g_fGameOver != '\0') {
/* WARNING: Could not recover jumptable at 0x0046fde1. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x244))();
return;
}
fVar4 = *(float *)(mp_timelimit._28_4_ + 0x2c) * 60.0;
fVar1 = *(float *)(fraglimit._28_4_ + 0x2c);
if ((fVar4 != 0.0) &&
(fVar4 < *(float *)(gpGlobals + 0xc) || fVar4 == *(float *)(gpGlobals + 0xc))) {
LAB_0046fdaf:
/* WARNING: Could not recover jumptable at 0x0046fdc0. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x248))();
return;
}
if ((fVar1 != 0.0) && (0 < *(int *)(gpGlobals + 0x14))) {
iVar3 = 1;
do {
iVar2 = UTIL_PlayerByIndex(iVar3);
if ((iVar2 != 0) && (fVar1 <= (float)*(int *)(iVar2 + 0x1f5c))) goto LAB_0046fdaf;
iVar3 = iVar3 + 1;
} while (iVar3 <= *(int *)(gpGlobals + 0x14));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.