L L4D2node

UTIL_ClipTraceToPlayers

0x005809e0 · 1189 bytes · __cdecl

_Z23UTIL_ClipTraceToPlayersRK6VectorS1_jP12ITraceFilterP10CGameTrace

Decompiled

undefined (5 params)

/* UTIL_ClipTraceToPlayers(Vector const&, Vector const&, unsigned int, ITraceFilter*, CGameTrace*)
    */

void UTIL_ClipTraceToPlayers
               (Vector *param_1,Vector *param_2,uint param_3,ITraceFilter *param_4,
               CGameTrace *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  char cVar4;
  int *piVar5;
  float *pfVar6;
  int iVar7;
  longdouble lVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float local_f0;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  CGameTrace local_48;
  CGameTrace local_47;
  undefined2 local_46;
  float local_44;
  undefined4 local_40;
  undefined2 local_3c;
  CGameTrace local_3a;
  CGameTrace local_39;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined2 local_28;
  undefined2 local_26;
  undefined4 local_24;
  undefined4 local_20;
  
  local_88 = 1;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_8c = 0;
  local_a4 = 0;
  local_f0 = *(float *)(param_5 + 0x2c);
  local_a8 = 0;
  local_cc = *(float *)param_1;
  local_ac = 0;
  local_c4 = *(float *)(param_1 + 8);
  local_c8 = *(float *)(param_1 + 4);
  local_bc = *(float *)param_2 - local_cc;
  local_b4 = *(float *)(param_2 + 8) - local_c4;
  local_b8 = *(float *)(param_2 + 4) - local_c8;
  local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar7 = 1;
    do {
      piVar5 = (int *)UTIL_PlayerByIndex(iVar7);
      if (piVar5 != (int *)0x0) {
        cVar4 = (**(code **)(*piVar5 + 0x16c))(piVar5);
        if (cVar4 != '\0') {
          cVar4 = (**(code **)(*piVar5 + 300))(piVar5);
          if (cVar4 != '\0') {
            cVar4 = (**(code **)(*piVar5 + 0x558))(piVar5);
            if (cVar4 == '\0') {
              if (param_4 != (ITraceFilter *)0x0) {
                cVar4 = (*(code *)**(undefined4 **)param_4)(param_4,piVar5,param_3);
                if (cVar4 == '\0') goto LAB_00580cc0;
              }
              pfVar6 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
              fVar9 = *(float *)param_1;
              fVar10 = *pfVar6;
              fVar11 = pfVar6[1];
              fVar1 = pfVar6[2];
              fVar2 = *(float *)(param_1 + 4);
              fVar3 = *(float *)(param_1 + 8);
              local_d8 = *(float *)param_2 - fVar9;
              local_d4 = *(float *)(param_2 + 4) - fVar2;
              local_d0 = *(float *)(param_2 + 8) - fVar3;
              lVar8 = (longdouble)VectorNormalize((Vector *)&local_d8);
              fVar9 = (fVar11 - fVar2) * local_d4 + (fVar10 - fVar9) * local_d8 +
                      (fVar1 - fVar3) * local_d0;
              if (fVar9 < 0.0) {
                fVar9 = *pfVar6 - *(float *)param_1;
                fVar11 = pfVar6[1] - *(float *)(param_1 + 4);
                fVar10 = pfVar6[2] - *(float *)(param_1 + 8);
LAB_00580cff:
                fVar9 = -SQRT(fVar9 * fVar9 + fVar11 * fVar11 + fVar10 * fVar10);
              }
              else {
                if ((float)lVar8 < fVar9) {
                  fVar11 = *pfVar6 - *(float *)param_2;
                  fVar10 = pfVar6[1] - *(float *)(param_2 + 4);
                  fVar9 = pfVar6[2] - *(float *)(param_2 + 8);
                  goto LAB_00580cff;
                }
                fVar11 = (*pfVar6 - *(float *)param_1) - local_d8 * fVar9;
                fVar10 = (pfVar6[1] - *(float *)(param_1 + 4)) - local_d4 * fVar9;
                fVar9 = (pfVar6[2] - *(float *)(param_1 + 8)) - fVar9 * local_d0;
                fVar9 = SQRT(fVar10 * fVar10 + fVar11 * fVar11 + fVar9 * fVar9);
              }
              if ((fVar9 <= 60.0) && (0.0 <= fVar9)) {
                (**(code **)(*enginetrace + 0xc))
                          (enginetrace,&local_cc,param_3 | 0x40000000,piVar5,&local_70);
                if (local_44 < local_f0) {
                  *(undefined4 *)param_5 = local_70;
                  *(undefined4 *)(param_5 + 4) = local_6c;
                  *(undefined4 *)(param_5 + 8) = local_68;
                  *(undefined4 *)(param_5 + 0xc) = local_64;
                  *(undefined4 *)(param_5 + 0x10) = local_60;
                  *(undefined4 *)(param_5 + 0x14) = local_5c;
                  *(undefined4 *)(param_5 + 0x18) = local_58;
                  *(undefined4 *)(param_5 + 0x1c) = local_54;
                  *(undefined4 *)(param_5 + 0x20) = local_50;
                  *(undefined4 *)(param_5 + 0x24) = local_4c;
                  *(float *)(param_5 + 0x2c) = local_44;
                  param_5[0x28] = local_48;
                  param_5[0x29] = local_47;
                  *(undefined2 *)(param_5 + 0x2a) = local_46;
                  *(undefined4 *)(param_5 + 0x30) = local_40;
                  *(undefined2 *)(param_5 + 0x34) = local_3c;
                  param_5[0x36] = local_3a;
                  param_5[0x37] = local_39;
                  *(undefined4 *)(param_5 + 0x38) = local_38;
                  *(undefined4 *)(param_5 + 0x3c) = local_34;
                  *(undefined4 *)(param_5 + 0x40) = local_30;
                  *(undefined4 *)(param_5 + 0x44) = local_2c;
                  *(undefined2 *)(param_5 + 0x48) = local_28;
                  *(undefined2 *)(param_5 + 0x4a) = local_26;
                  *(undefined4 *)(param_5 + 0x4c) = local_24;
                  *(undefined4 *)(param_5 + 0x50) = local_20;
                  local_f0 = local_44;
                }
              }
            }
          }
        }
      }
LAB_00580cc0:
      iVar7 = iVar7 + 1;
    } while (iVar7 <= *(int *)(gpGlobals + 0x14));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)