UTIL_ClipTraceToPlayers
0x005809e0 · 1189 bytes · __cdecl
_Z23UTIL_ClipTraceToPlayersRK6VectorS1_jP12ITraceFilterP10CGameTrace
Decompiled
undefined (5 params)
/* UTIL_ClipTraceToPlayers(Vector const&, Vector const&, unsigned int, ITraceFilter*, CGameTrace*)
*/
void UTIL_ClipTraceToPlayers
(Vector *param_1,Vector *param_2,uint param_3,ITraceFilter *param_4,
CGameTrace *param_5)
{
float fVar1;
float fVar2;
float fVar3;
char cVar4;
int *piVar5;
float *pfVar6;
int iVar7;
longdouble lVar8;
float fVar9;
float fVar10;
float fVar11;
float local_f0;
float local_d8;
float local_d4;
float local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
CGameTrace local_48;
CGameTrace local_47;
undefined2 local_46;
float local_44;
undefined4 local_40;
undefined2 local_3c;
CGameTrace local_3a;
CGameTrace local_39;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined2 local_28;
undefined2 local_26;
undefined4 local_24;
undefined4 local_20;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_f0 = *(float *)(param_5 + 0x2c);
local_a8 = 0;
local_cc = *(float *)param_1;
local_ac = 0;
local_c4 = *(float *)(param_1 + 8);
local_c8 = *(float *)(param_1 + 4);
local_bc = *(float *)param_2 - local_cc;
local_b4 = *(float *)(param_2 + 8) - local_c4;
local_b8 = *(float *)(param_2 + 4) - local_c8;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar7 = 1;
do {
piVar5 = (int *)UTIL_PlayerByIndex(iVar7);
if (piVar5 != (int *)0x0) {
cVar4 = (**(code **)(*piVar5 + 0x16c))(piVar5);
if (cVar4 != '\0') {
cVar4 = (**(code **)(*piVar5 + 300))(piVar5);
if (cVar4 != '\0') {
cVar4 = (**(code **)(*piVar5 + 0x558))(piVar5);
if (cVar4 == '\0') {
if (param_4 != (ITraceFilter *)0x0) {
cVar4 = (*(code *)**(undefined4 **)param_4)(param_4,piVar5,param_3);
if (cVar4 == '\0') goto LAB_00580cc0;
}
pfVar6 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
fVar9 = *(float *)param_1;
fVar10 = *pfVar6;
fVar11 = pfVar6[1];
fVar1 = pfVar6[2];
fVar2 = *(float *)(param_1 + 4);
fVar3 = *(float *)(param_1 + 8);
local_d8 = *(float *)param_2 - fVar9;
local_d4 = *(float *)(param_2 + 4) - fVar2;
local_d0 = *(float *)(param_2 + 8) - fVar3;
lVar8 = (longdouble)VectorNormalize((Vector *)&local_d8);
fVar9 = (fVar11 - fVar2) * local_d4 + (fVar10 - fVar9) * local_d8 +
(fVar1 - fVar3) * local_d0;
if (fVar9 < 0.0) {
fVar9 = *pfVar6 - *(float *)param_1;
fVar11 = pfVar6[1] - *(float *)(param_1 + 4);
fVar10 = pfVar6[2] - *(float *)(param_1 + 8);
LAB_00580cff:
fVar9 = -SQRT(fVar9 * fVar9 + fVar11 * fVar11 + fVar10 * fVar10);
}
else {
if ((float)lVar8 < fVar9) {
fVar11 = *pfVar6 - *(float *)param_2;
fVar10 = pfVar6[1] - *(float *)(param_2 + 4);
fVar9 = pfVar6[2] - *(float *)(param_2 + 8);
goto LAB_00580cff;
}
fVar11 = (*pfVar6 - *(float *)param_1) - local_d8 * fVar9;
fVar10 = (pfVar6[1] - *(float *)(param_1 + 4)) - local_d4 * fVar9;
fVar9 = (pfVar6[2] - *(float *)(param_1 + 8)) - fVar9 * local_d0;
fVar9 = SQRT(fVar10 * fVar10 + fVar11 * fVar11 + fVar9 * fVar9);
}
if ((fVar9 <= 60.0) && (0.0 <= fVar9)) {
(**(code **)(*enginetrace + 0xc))
(enginetrace,&local_cc,param_3 | 0x40000000,piVar5,&local_70);
if (local_44 < local_f0) {
*(undefined4 *)param_5 = local_70;
*(undefined4 *)(param_5 + 4) = local_6c;
*(undefined4 *)(param_5 + 8) = local_68;
*(undefined4 *)(param_5 + 0xc) = local_64;
*(undefined4 *)(param_5 + 0x10) = local_60;
*(undefined4 *)(param_5 + 0x14) = local_5c;
*(undefined4 *)(param_5 + 0x18) = local_58;
*(undefined4 *)(param_5 + 0x1c) = local_54;
*(undefined4 *)(param_5 + 0x20) = local_50;
*(undefined4 *)(param_5 + 0x24) = local_4c;
*(float *)(param_5 + 0x2c) = local_44;
param_5[0x28] = local_48;
param_5[0x29] = local_47;
*(undefined2 *)(param_5 + 0x2a) = local_46;
*(undefined4 *)(param_5 + 0x30) = local_40;
*(undefined2 *)(param_5 + 0x34) = local_3c;
param_5[0x36] = local_3a;
param_5[0x37] = local_39;
*(undefined4 *)(param_5 + 0x38) = local_38;
*(undefined4 *)(param_5 + 0x3c) = local_34;
*(undefined4 *)(param_5 + 0x40) = local_30;
*(undefined4 *)(param_5 + 0x44) = local_2c;
*(undefined2 *)(param_5 + 0x48) = local_28;
*(undefined2 *)(param_5 + 0x4a) = local_26;
*(undefined4 *)(param_5 + 0x4c) = local_24;
*(undefined4 *)(param_5 + 0x50) = local_20;
local_f0 = local_44;
}
}
}
}
}
}
LAB_00580cc0:
iVar7 = iVar7 + 1;
} while (iVar7 <= *(int *)(gpGlobals + 0x14));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.