L L4D2node

ForEachSurvivor<AverageFlowDistance>

0x00a34340 · 863 bytes · __cdecl

_Z15ForEachSurvivorI19AverageFlowDistanceEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<AverageFlowDistance>(AverageFlowDistance&) */

bool ForEachSurvivor<AverageFlowDistance>(AverageFlowDistance *param_1)

{
  float fVar1;
  int iVar2;
  char cVar3;
  CBaseEntity *this;
  int iVar4;
  TerrorNavArea *pTVar5;
  uint uVar6;
  Checkpoint *pCVar7;
  int iVar8;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<AverageFlowDistance>(AverageFlowDistance&)::tm_fmt,"(%s)%s",
               "Unaccounted","ForEachSurvivor");
    local_10 = ___atan2f_finite;
  }
  iVar8 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 00a344d6 to 00a34524 has its CatchHandler @ 00a346b6 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar8 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar8 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar8), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_00a34438:
        iVar8 = iVar8 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar8) goto LAB_00a34474;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 00a3440d to 00a3444c has its CatchHandler @ 00a346cb */
        cVar3 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 00a3457f to 00a346a8 has its CatchHandler @ 00a346cb */
        if ((((cVar3 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
            ((iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2 &&
             ((cVar3 = (**(code **)(*(int *)this + 300))(this), cVar3 != '\0' &&
              (iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == *(int *)(param_1 + 4))))))) &&
           (((cVar3 = (**(code **)(*(int *)this + 0x7e8))(this), cVar3 == '\0' ||
             (((byte)param_1[0xc] & 1) == 0)) &&
            ((((cVar3 = (**(code **)(*(int *)this + 0x7e8))(this), cVar3 != '\0' ||
               (((byte)param_1[0xc] & 2) == 0)) &&
              (pTVar5 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this),
              pTVar5 != (TerrorNavArea *)0x0)) && (-9999.0 < *(float *)(pTVar5 + 0x154))))))) {
          uVar6 = *(uint *)(param_1 + 0xc);
          if ((uVar6 & 4) != 0) {
            pCVar7 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
            if ((pCVar7 != (Checkpoint *)0x0) &&
               (cVar3 = Checkpoint::ContainsArea(pCVar7,pTVar5), cVar3 != '\0')) goto LAB_00a34438;
            uVar6 = *(uint *)(param_1 + 0xc);
          }
          if ((((uVar6 & 8) == 0) ||
              (pCVar7 = (Checkpoint *)TerrorNavMesh::GetLastCheckpoint(TheNavMesh),
              pCVar7 == (Checkpoint *)0x0)) ||
             (cVar3 = Checkpoint::ContainsArea(pCVar7,pTVar5), cVar3 == '\0')) {
            iVar2 = *(int *)(param_1 + 8);
            iVar4 = iVar2 + 1;
            fVar1 = *(float *)(pTVar5 + *(int *)(param_1 + 0x10) * 4 + 0x154);
            *(int *)(param_1 + 8) = iVar4;
            *(float *)param_1 = ((float)iVar2 * *(float *)param_1 + fVar1) / (float)iVar4;
          }
        }
        goto LAB_00a34438;
      }
      iVar8 = iVar8 + 1;
    } while (iVar8 <= *(int *)(gpGlobals + 0x14));
  }
LAB_00a34474:
  iVar8 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar8 == iVar4)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)