L L4D2node

UTIL_GetClosestPlayer

0x0042df20 · 269 bytes · __cdecl

_Z21UTIL_GetClosestPlayerRK6VectorPf

Decompiled

undefined (2 params)

/* UTIL_GetClosestPlayer(Vector const&, float*) */

int * UTIL_GetClosestPlayer(Vector *param_1,float *param_2)

{
  char cVar1;
  int *piVar2;
  float *pfVar3;
  int iVar4;
  int *piVar5;
  float fVar6;
  float local_20;
  
  if (*(int *)(gpGlobals + 0x14) < 1) {
    piVar2 = (int *)0x0;
    local_20 = 1e+12;
  }
  else {
    iVar4 = 1;
    local_20 = 1e+12;
    piVar5 = (int *)0x0;
    do {
      while ((((piVar2 = (int *)UTIL_PlayerByIndex(iVar4), piVar2 == (int *)0x0 ||
               (piVar2[0xc] == 0)) || (piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4 == 0)) ||
             (cVar1 = (**(code **)(*piVar2 + 300))(piVar2), cVar1 == '\0'))) {
LAB_0042df56:
        iVar4 = iVar4 + 1;
        piVar2 = piVar5;
        if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_0042e000;
      }
      pfVar3 = (float *)(**(code **)(*piVar2 + 0x288))(piVar2);
      fVar6 = (pfVar3[1] - *(float *)(param_1 + 4)) * (pfVar3[1] - *(float *)(param_1 + 4)) +
              (pfVar3[2] - *(float *)(param_1 + 8)) * (pfVar3[2] - *(float *)(param_1 + 8)) +
              (*pfVar3 - *(float *)param_1) * (*pfVar3 - *(float *)param_1);
      if (local_20 <= fVar6) goto LAB_0042df56;
      iVar4 = iVar4 + 1;
      piVar5 = piVar2;
      local_20 = fVar6;
    } while (iVar4 <= *(int *)(gpGlobals + 0x14));
  }
LAB_0042e000:
  if (param_2 != (float *)0x0) {
    *param_2 = SQRT(local_20);
  }
  return piVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)