L L4D2node

ForEachSurvivor<ClosestVisibleSurvivorScan>

0x004dcc50 · 1483 bytes · __cdecl

_Z15ForEachSurvivorI26ClosestVisibleSurvivorScanEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan&) */

bool ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan *param_1)

{
  uint uVar1;
  char cVar2;
  CBaseEntity *this;
  int iVar3;
  float *pfVar4;
  undefined *puVar5;
  int iVar6;
  float fVar7;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_e8;
  undefined4 local_e4;
  int local_e0;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  local_f4 = 0;
  local_f0 = 0;
  if (___atan2f_finite == 0) {
    local_e0 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_f4,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan&)::
                      tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
    local_e0 = ___atan2f_finite;
  }
  iVar6 = _DAT_0105db00;
  local_e8 = local_f4;
  local_e4 = local_f0;
                    /* try { // try from 004dce0e to 004dce5c has its CatchHandler @ 004dd238 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar6 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_004dcd60:
        iVar6 = iVar6 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_004dcd9c;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 004dcd35 to 004dcd74 has its CatchHandler @ 004dd250 */
        cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 004dcec3 to 004dd12d has its CatchHandler @ 004dd250 */
        if (((((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
             ((iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2 &&
              (((this != *(CBaseEntity **)(param_1 + 0x14) &&
                (cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')) &&
               (iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2)))))) &&
            ((param_1[0x18] == (ClosestVisibleSurvivorScan)0x0 ||
             (((cVar2 = (**(code **)(*(int *)this + 0x7e8))(this), cVar2 == '\0' &&
               (((uVar1 = *(uint *)(this + 0x3e68), uVar1 == 0xffffffff ||
                 (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc
                 )) || ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0))))))
              && ((((((uVar1 = *(uint *)(this + 0x33c4), uVar1 == 0xffffffff ||
                      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                      puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
                     ) || (*(int *)(puVar5 + 4) == 0)) &&
                   ((((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
                      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                      puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
                     ) || (*(int *)(puVar5 + 4) == 0)))) &&
                  (((uVar1 = *(uint *)(this + 0x3ee0), uVar1 == 0xffffffff ||
                    (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                    puVar5 == (undefined *)0xfffffffc)) ||
                   ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0))))))))))))
           && (((param_1[0x19] == (ClosestVisibleSurvivorScan)0x0 ||
                (iVar3 = (**(code **)(*(int *)this + 0x52c))(this), iVar3 == 0)) ||
               ((*(byte *)(iVar3 + 0x12d) & 0x80) == 0)))) {
          pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
          fVar7 = (*pfVar4 - *(float *)param_1) * (*pfVar4 - *(float *)param_1) +
                  (pfVar4[2] - *(float *)(param_1 + 8)) * (pfVar4[2] - *(float *)(param_1 + 8)) +
                  (pfVar4[1] - *(float *)(param_1 + 4)) * (pfVar4[1] - *(float *)(param_1 + 4));
          if (fVar7 < *(float *)(param_1 + 0x10)) {
            CTraceFilterSimple::CTraceFilterSimple
                      ((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
                       IgnoreActorsTraceFilterFunction);
            local_dc[0] = &PTR_ShouldHitEntity_00c23430;
            pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
            local_cc = *(float *)param_1;
            local_c8 = *(float *)(param_1 + 4);
            local_bc = *pfVar4 - local_cc;
            local_c4 = *(float *)(param_1 + 8);
            local_b8 = pfVar4[1] - local_c8;
            local_88 = 1;
            local_94 = 0;
            local_b4 = pfVar4[2] - local_c4;
            local_98 = 0;
            local_9c = 0;
            local_8c = 0;
            local_a4 = 0;
            local_a8 = 0;
            local_ac = 0;
            local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
            (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
            if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
              DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
            }
            if ((1.0 <= local_44) && (local_39 == '\0')) {
              *(CBaseEntity **)(param_1 + 0xc) = this;
              *(float *)(param_1 + 0x10) = fVar7;
            }
          }
        }
        goto LAB_004dcd60;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
LAB_004dcd9c:
  iVar6 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_e0 != 0) {
    (**(code **)(local_e0 + 0x54))(local_e0,local_e8,local_e4,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)