ForEachSurvivor<ClosestVisibleSurvivorScan>
0x004dcc50 · 1483 bytes · __cdecl
_Z15ForEachSurvivorI26ClosestVisibleSurvivorScanEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan&) */
bool ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan *param_1)
{
uint uVar1;
char cVar2;
CBaseEntity *this;
int iVar3;
float *pfVar4;
undefined *puVar5;
int iVar6;
float fVar7;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_e8;
undefined4 local_e4;
int local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_39;
local_f4 = 0;
local_f0 = 0;
if (___atan2f_finite == 0) {
local_e0 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_f4,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan&)::
tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
local_e0 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_e8 = local_f4;
local_e4 = local_f0;
/* try { // try from 004dce0e to 004dce5c has its CatchHandler @ 004dd238 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar6 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_004dcd60:
iVar6 = iVar6 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_004dcd9c;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 004dcd35 to 004dcd74 has its CatchHandler @ 004dd250 */
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 004dcec3 to 004dd12d has its CatchHandler @ 004dd250 */
if (((((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2 &&
(((this != *(CBaseEntity **)(param_1 + 0x14) &&
(cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')) &&
(iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2)))))) &&
((param_1[0x18] == (ClosestVisibleSurvivorScan)0x0 ||
(((cVar2 = (**(code **)(*(int *)this + 0x7e8))(this), cVar2 == '\0' &&
(((uVar1 = *(uint *)(this + 0x3e68), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc
)) || ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0))))))
&& ((((((uVar1 = *(uint *)(this + 0x33c4), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
) || (*(int *)(puVar5 + 4) == 0)) &&
((((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
) || (*(int *)(puVar5 + 4) == 0)))) &&
(((uVar1 = *(uint *)(this + 0x3ee0), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar5 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0))))))))))))
&& (((param_1[0x19] == (ClosestVisibleSurvivorScan)0x0 ||
(iVar3 = (**(code **)(*(int *)this + 0x52c))(this), iVar3 == 0)) ||
((*(byte *)(iVar3 + 0x12d) & 0x80) == 0)))) {
pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
fVar7 = (*pfVar4 - *(float *)param_1) * (*pfVar4 - *(float *)param_1) +
(pfVar4[2] - *(float *)(param_1 + 8)) * (pfVar4[2] - *(float *)(param_1 + 8)) +
(pfVar4[1] - *(float *)(param_1 + 4)) * (pfVar4[1] - *(float *)(param_1 + 4));
if (fVar7 < *(float *)(param_1 + 0x10)) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
IgnoreActorsTraceFilterFunction);
local_dc[0] = &PTR_ShouldHitEntity_00c23430;
pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
local_cc = *(float *)param_1;
local_c8 = *(float *)(param_1 + 4);
local_bc = *pfVar4 - local_cc;
local_c4 = *(float *)(param_1 + 8);
local_b8 = pfVar4[1] - local_c8;
local_88 = 1;
local_94 = 0;
local_b4 = pfVar4[2] - local_c4;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((1.0 <= local_44) && (local_39 == '\0')) {
*(CBaseEntity **)(param_1 + 0xc) = this;
*(float *)(param_1 + 0x10) = fVar7;
}
}
}
goto LAB_004dcd60;
}
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
}
LAB_004dcd9c:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_e0 != 0) {
(**(code **)(local_e0 + 0x54))(local_e0,local_e8,local_e4,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.