L L4D2node

ForEachSurvivor<ClosestSurvivorScan>

0x008cf8b0 · 1024 bytes · __cdecl

_Z15ForEachSurvivorI19ClosestSurvivorScanEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<ClosestSurvivorScan>(ClosestSurvivorScan&) */

bool ForEachSurvivor<ClosestSurvivorScan>(ClosestSurvivorScan *param_1)

{
  uint uVar1;
  char cVar2;
  CBaseEntity *this;
  int iVar3;
  float *pfVar4;
  undefined *puVar5;
  int iVar6;
  float fVar7;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<ClosestSurvivorScan>(ClosestSurvivorScan&)::tm_fmt,"(%s)%s",
               "Unaccounted","ForEachSurvivor");
    local_20 = ___atan2f_finite;
  }
  iVar6 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 008cfa46 to 008cfa94 has its CatchHandler @ 008cfcc8 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar6 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_008cf9ad:
        iVar6 = iVar6 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_008cf9e4;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 008cf97d to 008cf9bc has its CatchHandler @ 008cfcdd */
        cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 008cfafb to 008cfb69 has its CatchHandler @ 008cfcdd */
        if (((((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
             ((iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2 &&
              (((this != *(CBaseEntity **)(param_1 + 0x14) &&
                (cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')) &&
               (iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2)))))) &&
            ((((cVar2 = (**(code **)(*(int *)this + 0x7e8))(this), cVar2 == '\0' &&
               (((uVar1 = *(uint *)(this + 0x3e68), uVar1 == 0xffffffff ||
                 (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc
                 )) || ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0))))))
              && ((((((uVar1 = *(uint *)(this + 0x33c4), uVar1 == 0xffffffff ||
                      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                      puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
                     ) || (*(int *)(puVar5 + 4) == 0)) &&
                   ((((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
                      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                      puVar5 == (undefined *)0xfffffffc)) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)
                     ) || (*(int *)(puVar5 + 4) == 0)))) &&
                  (((uVar1 = *(uint *)(this + 0x3ee0), uVar1 == 0xffffffff ||
                    (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                    puVar5 == (undefined *)0xfffffffc)) ||
                   ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))))))) ||
             (param_1[0x18] != (ClosestSurvivorScan)0x0)))) &&
           (((param_1[0x19] == (ClosestSurvivorScan)0x0 ||
             (iVar3 = (**(code **)(*(int *)this + 0x52c))(this), iVar3 == 0)) ||
            ((*(byte *)(iVar3 + 0x12d) & 0x80) == 0)))) {
          pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
          fVar7 = (*pfVar4 - *(float *)param_1) * (*pfVar4 - *(float *)param_1) +
                  (pfVar4[1] - *(float *)(param_1 + 4)) * (pfVar4[1] - *(float *)(param_1 + 4)) +
                  (pfVar4[2] - *(float *)(param_1 + 8)) * (pfVar4[2] - *(float *)(param_1 + 8));
          if (fVar7 < *(float *)(param_1 + 0x10)) {
            *(float *)(param_1 + 0x10) = fVar7;
            *(CBaseEntity **)(param_1 + 0xc) = this;
          }
        }
        goto LAB_008cf9ad;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
LAB_008cf9e4:
  iVar6 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)