CMVPAwardTemplate::FireGameEvent
0x00859d50 · 595 bytes · __thiscall
_ZN17CMVPAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CMVPAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CMVPAwardTemplate::FireGameEvent(CMVPAwardTemplate *this,IGameEvent *param_1)
{
int iVar1;
uint uVar2;
bool bVar3;
char cVar4;
char *pcVar5;
CBaseEntity *this_00;
int iVar6;
undefined *puVar7;
int *piVar8;
CBaseEntity *this_01;
int iVar9;
int iVar10;
int local_ac;
int local_a0;
int local_9c [32];
int local_1c [3];
pcVar5 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if ((((pcVar5 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar6 = CBaseEntity::GetTeamNumber(this_00), iVar6 == 2))
&& ((((((pcVar5 != "finale_win" && (iVar6 = _V_stricmp(pcVar5,"finale_win"), iVar6 != 0)) &&
((pcVar5 != "mission_lost" && (iVar6 = _V_stricmp(pcVar5,"mission_lost"), iVar6 != 0))))
&& ((pcVar5 == "final_reportscreen" ||
(iVar6 = _V_stricmp(pcVar5,"final_reportscreen"), iVar6 == 0)))) &&
(uVar2 = *(uint *)(this_00 + 0x3f34), uVar2 != 0xffffffff)) &&
((((puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
(*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) && (this_00 != *(CBaseEntity **)(puVar7 + 4)))
&& (*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0)))))) {
piVar8 = local_9c;
do {
*piVar8 = 0;
piVar8 = piVar8 + 1;
} while (piVar8 != local_1c);
iVar10 = 0;
bVar3 = false;
iVar6 = -1;
local_ac = -1;
local_a0 = -1;
do {
this_01 = (CBaseEntity *)UTIL_PlayerByIndex(iVar10);
if (((this_01 != (CBaseEntity *)0x0) &&
(cVar4 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar4 != '\0')) &&
(iVar9 = CBaseEntity::GetTeamNumber(this_01), iVar9 == 2)) {
uVar2 = *(uint *)(this_01 + 0x3f34);
if (((uVar2 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar2 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) {
iVar9 = *(int *)(*(int *)(puVar7 + 4) + 0x30);
if (iVar9 == 0) {
iVar9 = 0;
}
else {
iVar9 = iVar9 - *(int *)(gpGlobals + 0x58) >> 4;
}
iVar1 = local_9c[iVar9] + 1;
local_9c[iVar9] = iVar1;
if (local_a0 < iVar1) {
bVar3 = false;
local_ac = iVar9;
local_a0 = iVar1;
}
else if (local_a0 == iVar1) {
bVar3 = true;
}
}
if (this_00 == this_01) {
iVar6 = iVar10;
}
}
iVar10 = iVar10 + 1;
} while (iVar10 != 0x20);
if ((((iVar6 != -1) && (iVar6 == local_ac)) && (1 < local_a0)) && (!bVar3)) {
(**(code **)(*(int *)this + 0x14))(this,0x1c,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.