L L4D2node

ForEachTerrorPlayer<ClosestVisibleSurvivorScan>

0x0096c510 · 1008 bytes · __cdecl

_Z19ForEachTerrorPlayerI26ClosestVisibleSurvivorScanEbRT_

Decompiled

bool (1 param)

/* bool ForEachTerrorPlayer<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan&) */

bool ForEachTerrorPlayer<ClosestVisibleSurvivorScan>(ClosestVisibleSurvivorScan *param_1)

{
  uint uVar1;
  char cVar2;
  CBaseEntity *this;
  int iVar3;
  float *pfVar4;
  undefined *puVar5;
  int iVar6;
  float fVar7;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  iVar6 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6);
      if ((((((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
              (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
             ((cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0' &&
              (*(int *)(this + 0x1f6c) != 2)))) && (this != *(CBaseEntity **)(param_1 + 0x14))) &&
           ((cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0' &&
            (iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2)))) &&
          ((param_1[0x18] == (ClosestVisibleSurvivorScan)0x0 ||
           ((((cVar2 = (**(code **)(*(int *)this + 0x7e8))(this), cVar2 == '\0' &&
              ((((uVar1 = *(uint *)(this + 0x3e68), uVar1 == 0xffffffff ||
                 (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc
                 )) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)))) &&
             (((uVar1 = *(uint *)(this + 0x33c4), uVar1 == 0xffffffff ||
               (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc))
              || ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))))) &&
            ((((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
               (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc))
              || ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))) &&
             ((((uVar1 = *(uint *)(this + 0x3ee0), uVar1 == 0xffffffff ||
                (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)
                ) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)))))))))
          ) && (((param_1[0x19] == (ClosestVisibleSurvivorScan)0x0 ||
                 (iVar3 = (**(code **)(*(int *)this + 0x52c))(this), iVar3 == 0)) ||
                ((*(byte *)(iVar3 + 0x12d) & 0x80) == 0)))) {
        pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
        fVar7 = (pfVar4[1] - *(float *)(param_1 + 4)) * (pfVar4[1] - *(float *)(param_1 + 4)) +
                (pfVar4[2] - *(float *)(param_1 + 8)) * (pfVar4[2] - *(float *)(param_1 + 8)) +
                (*pfVar4 - *(float *)param_1) * (*pfVar4 - *(float *)param_1);
        if (fVar7 < *(float *)(param_1 + 0x10)) {
          CTraceFilterSimple::CTraceFilterSimple
                    ((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
                     IgnoreActorsTraceFilterFunction);
          local_dc[0] = &PTR_ShouldHitEntity_00c23430;
          pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))(this);
          local_cc = *(float *)param_1;
          local_c8 = *(float *)(param_1 + 4);
          local_bc = *pfVar4 - local_cc;
          local_c4 = *(float *)(param_1 + 8);
          local_b8 = pfVar4[1] - local_c8;
          local_94 = 0;
          local_98 = 0;
          local_b4 = pfVar4[2] - local_c4;
          local_9c = 0;
          local_88 = 1;
          local_8c = 0;
          local_a4 = 0;
          local_a8 = 0;
          local_ac = 0;
          local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
          (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
          if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
            DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
          }
          if ((1.0 <= local_44) && (local_39 == '\0')) {
            *(float *)(param_1 + 0x10) = fVar7;
            *(CBaseEntity **)(param_1 + 0xc) = this;
          }
        }
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)