L L4D2node

ForEachSurvivor<SealCheckpointCheck>

0x00917ea0 · 849 bytes · __cdecl

_Z15ForEachSurvivorI19SealCheckpointCheckEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck&) */

bool ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck *param_1)

{
  uint uVar1;
  char cVar2;
  CBaseEntity *this;
  int iVar3;
  TerrorNavArea *pTVar4;
  float *pfVar5;
  float *pfVar6;
  undefined *puVar7;
  int iVar8;
  float fVar9;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck&)::tm_fmt,"(%s)%s",
               "Unaccounted","ForEachSurvivor");
    local_20 = ___atan2f_finite;
  }
  iVar8 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00918036 to 00918084 has its CatchHandler @ 00918223 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar8 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar8 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar8), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_00917f98:
        iVar8 = iVar8 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar8) goto LAB_00917fd4;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 00917f6d to 00917fac has its CatchHandler @ 00918202 */
        cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 009180df to 009181dd has its CatchHandler @ 00918202 */
        if (((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
           ((iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2 &&
            (cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')))) {
          pTVar4 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
          cVar2 = Checkpoint::ContainsArea(*(Checkpoint **)param_1,pTVar4);
          if (cVar2 == '\0') {
            param_1[8] = (SealCheckpointCheck)0x0;
          }
          cVar2 = (**(code **)(*(int *)this + 0x778))(this);
          if (cVar2 == '\0') {
            cVar2 = (**(code **)(*(int *)this + 0x7e8))(this);
            if (cVar2 == '\0') {
              param_1[9] = (SealCheckpointCheck)0x0;
            }
          }
          else {
            uVar1 = *(uint *)(this + 0x2e28);
            if ((((uVar1 == 0xffffffff) ||
                 (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc
                 )) || (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
              pfVar5 = (float *)(**(code **)(*(int *)this + 0x288))(this);
              pfVar6 = (float *)(**(code **)(**(int **)(param_1 + 4) + 0x288))
                                          (*(int **)(param_1 + 4));
              fVar9 = (*pfVar6 - *pfVar5) * (*pfVar6 - *pfVar5) +
                      (pfVar6[1] - pfVar5[1]) * (pfVar6[1] - pfVar5[1]) +
                      (pfVar6[2] - pfVar5[2]) * (pfVar6[2] - pfVar5[2]);
              if (fVar9 < *(float *)(param_1 + 0x10)) {
                *(CBaseEntity **)(param_1 + 0xc) = this;
                *(float *)(param_1 + 0x10) = fVar9;
              }
            }
          }
        }
        goto LAB_00917f98;
      }
      iVar8 = iVar8 + 1;
    } while (iVar8 <= *(int *)(gpGlobals + 0x14));
  }
LAB_00917fd4:
  iVar8 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar8 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)