ForEachSurvivor<SealCheckpointCheck>
0x00917ea0 · 849 bytes · __cdecl
_Z15ForEachSurvivorI19SealCheckpointCheckEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck&) */
bool ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck *param_1)
{
uint uVar1;
char cVar2;
CBaseEntity *this;
int iVar3;
TerrorNavArea *pTVar4;
float *pfVar5;
float *pfVar6;
undefined *puVar7;
int iVar8;
float fVar9;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<SealCheckpointCheck>(SealCheckpointCheck&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachSurvivor");
local_20 = ___atan2f_finite;
}
iVar8 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00918036 to 00918084 has its CatchHandler @ 00918223 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar8 == iVar3)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar8 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar8), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_00917f98:
iVar8 = iVar8 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar8) goto LAB_00917fd4;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 00917f6d to 00917fac has its CatchHandler @ 00918202 */
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 009180df to 009181dd has its CatchHandler @ 00918202 */
if (((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((iVar3 = CBaseEntity::GetTeamNumber(this), iVar3 == 2 &&
(cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')))) {
pTVar4 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
cVar2 = Checkpoint::ContainsArea(*(Checkpoint **)param_1,pTVar4);
if (cVar2 == '\0') {
param_1[8] = (SealCheckpointCheck)0x0;
}
cVar2 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar2 == '\0') {
cVar2 = (**(code **)(*(int *)this + 0x7e8))(this);
if (cVar2 == '\0') {
param_1[9] = (SealCheckpointCheck)0x0;
}
}
else {
uVar1 = *(uint *)(this + 0x2e28);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc
)) || (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
pfVar5 = (float *)(**(code **)(*(int *)this + 0x288))(this);
pfVar6 = (float *)(**(code **)(**(int **)(param_1 + 4) + 0x288))
(*(int **)(param_1 + 4));
fVar9 = (*pfVar6 - *pfVar5) * (*pfVar6 - *pfVar5) +
(pfVar6[1] - pfVar5[1]) * (pfVar6[1] - pfVar5[1]) +
(pfVar6[2] - pfVar5[2]) * (pfVar6[2] - pfVar5[2]);
if (fVar9 < *(float *)(param_1 + 0x10)) {
*(CBaseEntity **)(param_1 + 0xc) = this;
*(float *)(param_1 + 0x10) = fVar9;
}
}
}
}
goto LAB_00917f98;
}
iVar8 = iVar8 + 1;
} while (iVar8 <= *(int *)(gpGlobals + 0x14));
}
LAB_00917fd4:
iVar8 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar8 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.