ForEachSurvivor<SafeAreaCheck>
0x0088fc60 · 684 bytes · __cdecl
_Z15ForEachSurvivorI13SafeAreaCheckEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<SafeAreaCheck>(SafeAreaCheck&) */
bool ForEachSurvivor<SafeAreaCheck>(SafeAreaCheck *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
TerrorNavArea *pTVar3;
Checkpoint *this_00;
bool bVar4;
int iVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<SafeAreaCheck>(SafeAreaCheck&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachSurvivor");
local_10 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 0088fdf6 to 0088fe44 has its CatchHandler @ 0088ff19 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar5 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_0088fd58:
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_0088fd94;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 0088fd2d to 0088fd6c has its CatchHandler @ 0088ff2e */
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 0088fe9f to 0088ff0f has its CatchHandler @ 0088ff2e */
if ((((cVar1 == '\0') || (*(int *)(this + 0x1f6c) == 2)) ||
((iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 != 2 ||
(((cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 == '\0' ||
(pTVar3 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this),
pTVar3 == (TerrorNavArea *)0x0)) || ((*(uint *)(pTVar3 + 300) & 0x880) == 0)))))) ||
(((param_1[1] != (SafeAreaCheck)0x0 &&
(this_00 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh),
this_00 != (Checkpoint *)0x0)) &&
(cVar1 = Checkpoint::ContainsArea(this_00,pTVar3), cVar1 != '\0')))) goto LAB_0088fd58;
bVar4 = false;
*param_1 = (SafeAreaCheck)0x1;
goto LAB_0088fd99;
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
LAB_0088fd94:
bVar4 = true;
LAB_0088fd99:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar5 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return bVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.