ForEachSurvivor<ChargeTargetScan<CTerrorPlayer>>
0x004d69d0 · 599 bytes · __cdecl
_Z15ForEachSurvivorI16ChargeTargetScanI13CTerrorPlayerEEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<ChargeTargetScan<CTerrorPlayer> >(ChargeTargetScan<CTerrorPlayer>&) */
bool ForEachSurvivor<ChargeTargetScan<CTerrorPlayer>>(ChargeTargetScan *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
int iVar3;
bool bVar4;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<ChargeTargetScan<CTerrorPlayer>>(ChargeTargetScan<CTerrorPlayer>&)
::tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
local_20 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 004d6b76 to 004d6bc4 has its CatchHandler @ 004d6c64 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar3 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar3), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_004d6ad0:
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_004d6b0c;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 004d6aa5 to 004d6ae4 has its CatchHandler @ 004d6c43 */
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 004d6c23 to 004d6c24 has its CatchHandler @ 004d6c43 */
if (((cVar1 == '\0') || (*(int *)(this + 0x1f6c) == 2)) ||
((iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 != 2 ||
(cVar1 = (*(code *)**(undefined4 **)param_1)(param_1,this), cVar1 != '\0'))))
goto LAB_004d6ad0;
bVar4 = false;
goto LAB_004d6b11;
}
iVar3 = iVar3 + 1;
} while (iVar3 <= *(int *)(gpGlobals + 0x14));
}
LAB_004d6b0c:
bVar4 = true;
LAB_004d6b11:
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.