UTIL_IsNameTaken
0x0042db70 · 120 bytes · __cdecl
_Z16UTIL_IsNameTakenPKcb
Decompiled
undefined (2 params)
/* UTIL_IsNameTaken(char const*, bool) */
undefined4 UTIL_IsNameTaken(char *param_1,bool param_2)
{
int *piVar1;
char *pcVar2;
int iVar3;
int iVar4;
iVar4 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
piVar1 = (int *)UTIL_PlayerByIndex(iVar4);
if (((piVar1 != (int *)0x0) && (!param_2)) &&
((pcVar2 = (char *)(**(code **)(*piVar1 + 0xb8))(piVar1), pcVar2 == param_1 ||
(iVar3 = _V_stricmp(param_1,pcVar2), iVar3 == 0)))) {
return 1;
}
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.