CTerrorGameRules::ClientConnected
0x00502750 · 221 bytes · __thiscall
_ZN16CTerrorGameRules15ClientConnectedEP7edict_tPKcS3_Pci
Decompiled
undefined (6 params)
/* CTerrorGameRules::ClientConnected(edict_t*, char const*, char const*, char*, int) */
undefined4 __thiscall
CTerrorGameRules::ClientConnected
(CTerrorGameRules *this,edict_t *param_1,char *param_2,char *param_3,char *param_4,
int param_5)
{
char cVar1;
int *piVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
if (*(int *)(gpGlobals + 0x14) < 1) {
iVar4 = 0;
}
else {
iVar5 = 1;
iVar4 = 0;
do {
piVar2 = (int *)UTIL_PlayerByIndex(iVar5);
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x778))(piVar2);
iVar4 = iVar4 + (uint)(cVar1 == '\0');
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
iVar5 = (**(code **)(*(int *)this + 0x224))(this);
if (iVar4 < iVar5) {
uVar3 = CMultiplayRules::ClientConnected
((edict_t *)this,(char *)param_1,param_2,param_3,(int)param_4);
return uVar3;
}
V_snprintf(param_4,param_5,"Human player limit reached (%d/%d)",iVar4,iVar5);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.