ForEachPlayer<LiveSurvivorCounter>
0x005d4d60 · 698 bytes · __cdecl
_Z13ForEachPlayerI19LiveSurvivorCounterEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<LiveSurvivorCounter>(LiveSurvivorCounter&) */
bool ForEachPlayer<LiveSurvivorCounter>(LiveSurvivorCounter *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
int iVar3;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<LiveSurvivorCounter>(LiveSurvivorCounter&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachPlayer");
local_10 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 005d4f0e to 005d4f5c has its CatchHandler @ 005d504e */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar3 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar3), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_005d4e70:
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_005d4eac;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 005d4e35 to 005d4e84 has its CatchHandler @ 005d502d */
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 005d4fb5 to 005d5022 has its CatchHandler @ 005d502d */
if (((((cVar1 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0' &&
((cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0' &&
(iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == 2)))))) &&
((((byte)*param_1 & 4) == 0 ||
(cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 == '\0')))) &&
(((cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 == '\0' ||
(((byte)*param_1 & 1) == 0)) &&
((cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 != '\0' ||
(((byte)*param_1 & 2) == 0)))))) {
*(int *)(param_1 + 4) = *(int *)(param_1 + 4) + 1;
}
goto LAB_005d4e70;
}
iVar3 = iVar3 + 1;
} while (iVar3 <= *(int *)(gpGlobals + 0x14));
}
LAB_005d4eac:
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.