L L4D2node

NDebugOverlay::DrawGroundCrossHairOverlay

0x00444670 · 771 bytes · __cdecl

_ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv

Decompiled

undefined (0 params)

/* NDebugOverlay::DrawGroundCrossHairOverlay() */

void NDebugOverlay::DrawGroundCrossHairOverlay(void)

{
  CBasePlayer *this;
  float local_f4;
  float local_f0;
  float local_ec;
  undefined4 local_e8;
  undefined4 local_e4;
  undefined4 local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  float local_50;
  float local_44;
  
  this = (CBasePlayer *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
  if (this != (CBasePlayer *)0x0) {
    (**(code **)(*(int *)this + 0x234))(&local_e8,this);
    CBasePlayer::EyeVectors(this,(Vector *)&local_f4,(Vector *)0x0,(Vector *)0x0);
    local_bc = local_f4 * 2048.0;
    local_b8 = local_f0 * 2048.0;
    local_88 = 1;
    local_b4 = local_ec * 2048.0;
    local_8c = 0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_cc = (float)local_e8;
    local_c8 = (float)local_e4;
    local_c4 = (float)local_e0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,(Vector *)&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    if ((local_44 != 1.0) && (0.5 < local_50)) {
      local_d4 = local_5c + 1.0;
      local_dc = local_64 - 6.0;
      local_cc = local_64 + 6.0;
      local_d8 = local_60;
      local_c8 = local_60;
      local_c4 = local_d4;
      local_5c = local_d4;
      Line((Vector *)&local_dc,(Vector *)&local_cc,0xff,0,0,false,0.0);
      local_d8 = local_60 - 6.0;
      local_c8 = local_60 + 6.0;
      local_dc = local_64;
      local_d4 = local_5c;
      local_cc = local_64;
      local_c4 = local_5c;
      Line((Vector *)&local_dc,(Vector *)&local_cc,0xff,0,0,false,0.0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)