NDebugOverlay::DrawGroundCrossHairOverlay
0x00444670 · 771 bytes · __cdecl
_ZN13NDebugOverlay26DrawGroundCrossHairOverlayEv
Decompiled
undefined (0 params)
/* NDebugOverlay::DrawGroundCrossHairOverlay() */
void NDebugOverlay::DrawGroundCrossHairOverlay(void)
{
CBasePlayer *this;
float local_f4;
float local_f0;
float local_ec;
undefined4 local_e8;
undefined4 local_e4;
undefined4 local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
float local_50;
float local_44;
this = (CBasePlayer *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
if (this != (CBasePlayer *)0x0) {
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
CBasePlayer::EyeVectors(this,(Vector *)&local_f4,(Vector *)0x0,(Vector *)0x0);
local_bc = local_f4 * 2048.0;
local_b8 = local_f0 * 2048.0;
local_88 = 1;
local_b4 = local_ec * 2048.0;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = (float)local_e8;
local_c8 = (float)local_e4;
local_c4 = (float)local_e0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(Vector *)&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if ((local_44 != 1.0) && (0.5 < local_50)) {
local_d4 = local_5c + 1.0;
local_dc = local_64 - 6.0;
local_cc = local_64 + 6.0;
local_d8 = local_60;
local_c8 = local_60;
local_c4 = local_d4;
local_5c = local_d4;
Line((Vector *)&local_dc,(Vector *)&local_cc,0xff,0,0,false,0.0);
local_d8 = local_60 - 6.0;
local_c8 = local_60 + 6.0;
local_dc = local_64;
local_d4 = local_5c;
local_cc = local_64;
local_c4 = local_5c;
Line((Vector *)&local_dc,(Vector *)&local_cc,0xff,0,0,false,0.0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.