L L4D2node

UTIL_ScreenShake

0x00b2b2e0 · 570 bytes · __cdecl

_Z16UTIL_ScreenShakeRK6Vectorffff14ShakeCommand_tbP10CUtlVectorIP11CBasePlayer10CUtlMemoryIS5_iEE

Decompiled

undefined (8 params)

/* UTIL_ScreenShake(Vector const&, float, float, float, float, ShakeCommand_t, bool,
   CUtlVector<CBasePlayer*, CUtlMemory<CBasePlayer*, int> >*) */

void UTIL_ScreenShake(float *param_1,float param_2,float param_3,float param_4,float param_5,
                     int param_6,char param_7,undefined4 *param_8)

{
  CBasePlayer *pCVar1;
  float *pfVar2;
  int iVar3;
  int iVar4;
  float fVar5;
  float local_44;
  undefined **local_3c [11];
  
  if (16.0 <= param_2) {
    param_2 = 16.0;
  }
  if (*(int *)(gpGlobals + 0x14) < 1) {
    return;
  }
  iVar4 = 1;
  do {
    while ((pCVar1 = (CBasePlayer *)UTIL_PlayerByIndex(iVar4), pCVar1 == (CBasePlayer *)0x0 ||
           (((param_7 != '\x01' && (param_6 == 0)) && (((byte)pCVar1[0x150] & 1) == 0))))) {
LAB_00b2b4c8:
      iVar4 = iVar4 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar4) {
        return;
      }
    }
    if ((param_8 == (undefined4 *)0x0) || ((int)param_8[3] < 1)) {
LAB_00b2b388:
      pfVar2 = (float *)(**(code **)(*(int *)pCVar1 + 0x288))(pCVar1);
      local_44 = param_2;
      if (0.0 < param_5) {
        fVar5 = SQRT((*param_1 - *pfVar2) * (*param_1 - *pfVar2) +
                     (param_1[2] - pfVar2[2]) * (param_1[2] - pfVar2[2]) +
                     (param_1[1] - pfVar2[1]) * (param_1[1] - pfVar2[1]));
        if (param_5 < fVar5) goto LAB_00b2b4c8;
        local_44 = (1.0 - fVar5 * (1.0 / param_5)) * param_2;
      }
      if (0.0 <= local_44) {
        if (local_44 <= 0.0) {
          if (param_6 == 1) goto LAB_00b2b507;
        }
        else {
          if (param_6 == 1) {
LAB_00b2b507:
            local_44 = 0.0;
          }
          CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
          local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00b2b458 to 00b2b45c has its CatchHandler @ 00b2b53d */
          CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,pCVar1);
                    /* try { // try from 00b2b460 to 00b2b4b1 has its CatchHandler @ 00b2b524 */
          CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
          UserMessageBegin((IRecipientFilter *)local_3c,"Shake");
          MessageWriteByte(param_6);
          MessageWriteFloat(local_44);
          MessageWriteFloat(param_3);
          MessageWriteFloat(param_4);
          MessageEnd();
          local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
          CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
        }
      }
      goto LAB_00b2b4c8;
    }
    if (pCVar1 == *(CBasePlayer **)*param_8) goto LAB_00b2b4c8;
    iVar3 = 0;
    do {
      iVar3 = iVar3 + 1;
      if (iVar3 == param_8[3]) goto LAB_00b2b388;
    } while (pCVar1 != (CBasePlayer *)((int *)*param_8)[iVar3]);
    if (iVar3 < 0) goto LAB_00b2b388;
    iVar4 = iVar4 + 1;
    if (*(int *)(gpGlobals + 0x14) < iVar4) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)