ModifyOrAppendGlobalCriteria
0x005d1990 · 1073 bytes · __regparm3
_ZL28ModifyOrAppendGlobalCriteriaP14AI_CriteriaSet
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ModifyOrAppendGlobalCriteria(AI_CriteriaSet*) */
void __regparm3 ModifyOrAppendGlobalCriteria(AI_CriteriaSet *param_1)
{
uint uVar1;
char cVar2;
CBaseEntity *this;
char *pcVar3;
int iVar4;
int iVar5;
int in_GS_OFFSET;
undefined4 local_14c;
int local_148;
undefined4 local_144;
undefined4 local_140;
undefined4 local_13c;
undefined4 local_138;
int local_134;
int local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_144 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_140 = 0;
if (___atan2f_finite == 0) {
local_134 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_144,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<(anonymous_namespace)::SurvivorAliveCritFunctor>((anonymous_namespace)::SurvivorAliveCritFunctor&)
::tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
local_134 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_13c = local_144;
local_138 = local_140;
/* try { // try from 005d1cbe to 005d1d0c has its CatchHandler @ 005d1dce */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_005d1ab0:
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_005d1aec;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 005d1a85 to 005d1ac4 has its CatchHandler @ 005d1de6 */
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
if (((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2 &&
(uVar1 = *(uint *)(this + 0x2ba0), uVar1 < 4)))) {
/* try { // try from 005d1d7c to 005d1dbd has its CatchHandler @ 005d1de6 */
cVar2 = (**(code **)(*(int *)this + 300))(this);
pcVar3 = "1";
if (cVar2 == '\0') {
pcVar3 = "0";
}
iVar4 = ConvertToExternalCharacter(uVar1);
AI_CriteriaSet::AppendCriteria
(param_1,*(char **)((anonymous_namespace)::SurvivorAliveCritFunctor::
m_sCharacterCriteria + iVar4 * 4),pcVar3,1.0);
}
goto LAB_005d1ab0;
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
LAB_005d1aec:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_134 != 0) {
(**(code **)(local_134 + 0x54))(local_134,local_13c,local_138,0,0,0);
}
local_14c = 0;
local_148 = 0;
ForEachPlayer<LiveSurvivorCounter>((LiveSurvivorCounter *)&local_14c);
CFmtStrN<256>::CFmtStrN(local_12c,"%d",local_148);
AI_CriteriaSet::AppendCriteria(param_1,"NumberOfTeamAlive",local_127,1.0);
local_144 = 2;
local_140 = 0;
ForEachPlayer<LiveSurvivorCounter>((LiveSurvivorCounter *)&local_144);
CFmtStrN<256>::CFmtStrN(local_12c,"%d",local_140);
AI_CriteriaSet::AppendCriteria(param_1,"NumberOfTeamIncapacitated",local_127,1.0);
local_138 = 2;
local_134 = CONCAT31(local_134._1_3_,1);
local_130 = 0;
local_13c = 0xffffffff;
ForEachPlayer<PlayerCounter>((PlayerCounter *)&local_13c);
CFmtStrN<256>::CFmtStrN(local_12c,"%d",local_130 - local_148);
AI_CriteriaSet::AppendCriteria(param_1,"NumberOfTeamDead",local_127,1.0);
pcVar3 = (char *)CDirector::GetGameModeBase();
AI_CriteriaSet::AppendCriteria(param_1,"gamemode",pcVar3,1.0);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.