CTeamplayRoundBasedRules::State_Think_TEAM_WIN
0x004ca5d0 · 257 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules20State_Think_TEAM_WINEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::State_Think_TEAM_WIN() */
void __thiscall CTeamplayRoundBasedRules::State_Think_TEAM_WIN(CTeamplayRoundBasedRules *this)
{
char cVar1;
int *piVar2;
int iVar3;
if (*(float *)(this + 0x244) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x244)) {
cVar1 = CheckTimeLimit(this);
if ((((cVar1 == '\0') && (cVar1 = (**(code **)(*(int *)this + 0x2e8))(this), cVar1 == '\0')) &&
(cVar1 = CheckMaxRounds(this), cVar1 == '\0')) &&
(cVar1 = CheckNextLevelCvar(this), cVar1 == '\0')) {
(**(code **)(*(int *)this + 0x2b0))(this);
State_Leave(this);
State_Enter(this,3);
}
else {
iVar3 = 1;
if (*(int *)(mp_tournament._28_4_ + 0x30) != 0) {
do {
piVar2 = (int *)UTIL_PlayerByIndex(iVar3);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x580))(piVar2,"scores",1,0);
}
iVar3 = iVar3 + 1;
} while (iVar3 != 0x21);
(**(code **)(*(int *)this + 0x2d4))(this);
State_Leave(this);
State_Enter(this,4);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.