L L4D2node

CDirector::DiscardOrphanInfected

0x00871c40 · 453 bytes · __thiscall

_ZN9CDirector21DiscardOrphanInfectedEv

Decompiled

undefined (1 param)

/* CDirector::DiscardOrphanInfected() */

void __thiscall CDirector::DiscardOrphanInfected(CDirector *this)

{
  char cVar1;
  CTerrorPlayer *pCVar2;
  int iVar3;
  int *piVar4;
  uint uVar5;
  int iVar6;
  
  if ((**(int **)(this + 0x638) == 5) ||
     (cVar1 = CDirectorVersusMode::ShouldDiscardOrphanInfectedInFinale(), cVar1 != '\0')) {
    if (0 < *(int *)(gpGlobals + 0x14)) {
      iVar6 = 1;
      do {
        pCVar2 = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar6);
        if (((((pCVar2 != (CTerrorPlayer *)0x0) && (*(int *)(pCVar2 + 0x30) != 0)) &&
             (*(int *)(pCVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
            ((cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar1 != '\0' &&
             (*(int *)(pCVar2 + 0x1f6c) != 2)))) &&
           (iVar3 = (**(code **)(*(int *)pCVar2 + 0x148))(pCVar2), iVar3 == 0)) {
          piVar4 = (int *)__dynamic_cast(pCVar2,&CBaseCombatCharacter::typeinfo,&Infected::typeinfo,
                                         0);
          if (piVar4 == (int *)0x0) {
            cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
            if ((cVar1 != '\0') &&
               (cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar1 != '\0')) {
              CTerrorPlayer::UpdateRangeCull(pCVar2);
            }
          }
          else {
            (**(code **)(*piVar4 + 0x5b8))(piVar4);
          }
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 <= *(int *)(gpGlobals + 0x14));
    }
    iVar6 = TheNextBots();
    uVar5 = (uint)*(ushort *)(iVar6 + 0x10);
    if (uVar5 != 0xffff) {
      iVar3 = *(int *)(iVar6 + 4);
      do {
        while( true ) {
          piVar4 = *(int **)(iVar3 + uVar5 * 8);
          pCVar2 = (CTerrorPlayer *)(**(code **)(*piVar4 + 0xb4))(piVar4);
          if ((pCVar2 == (CTerrorPlayer *)0x0) ||
             (piVar4 = (int *)__dynamic_cast(pCVar2,&CBaseCombatCharacter::typeinfo,
                                             &Infected::typeinfo,0), piVar4 == (int *)0x0)) break;
          (**(code **)(*piVar4 + 0x5b8))(piVar4);
LAB_00871d2f:
          iVar3 = *(int *)(iVar6 + 4);
          uVar5 = (uint)*(ushort *)(iVar3 + 6 + uVar5 * 8);
          if (uVar5 == 0xffff) {
            return;
          }
        }
        cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
        if ((cVar1 == '\0') ||
           (cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar1 == '\0'))
        goto LAB_00871d2f;
        CTerrorPlayer::UpdateRangeCull(pCVar2);
        iVar3 = *(int *)(iVar6 + 4);
        uVar5 = (uint)*(ushort *)(iVar3 + 6 + uVar5 * 8);
      } while (uVar5 != 0xffff);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)