L L4D2node

_V_memmove

0x00b7a770 · 9 bytes · __cdecl

_Z10_V_memmovePvPKvi

Decompiled

undefined (3 params)

/* _V_memmove(void*, void const*, int) */

void _V_memmove(void *param_1,void *param_2,int param_3)

{
  memmove(param_1,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)