CEnvMicrophone::ActivateSpeaker
0x00688720 · 495 bytes · __thiscall
_ZN14CEnvMicrophone15ActivateSpeakerEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEnvMicrophone::ActivateSpeaker() */
void __thiscall CEnvMicrophone::ActivateSpeaker(CEnvMicrophone *this)
{
undefined4 uVar1;
char cVar2;
undefined4 *puVar3;
int iVar4;
undefined1 *puVar5;
int iVar6;
int iVar7;
int *local_24;
int local_20;
if (this[0x440] == (CEnvMicrophone)0x0) {
ConVarRef::ConVarRef((ConVarRef *)&local_24,"dsp_speaker");
cVar2 = ConVarRef::IsValid((ConVarRef *)&local_24);
if (cVar2 != '\0') {
iVar4 = *(int *)(this + 0x464);
if (iVar4 == 0) {
iVar4 = strtol(*(char **)(local_20 + 0x20),(char **)0x0,10);
}
puVar5 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar5 = *(undefined1 **)(this + 0x154);
}
DevMsg(2,"Microphone %s set dsp_speaker to %d.\n",puVar5,iVar4);
(**(code **)(*local_24 + 8))(local_24,*(undefined4 *)(this + 0x464));
}
}
if (*(int *)(this + 0x458) == 0) {
return;
}
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
local_24 = (int *)*puVar3;
iVar4 = CUtlVector<CHandle<CEnvMicrophone>,CUtlMemory<CHandle<CEnvMicrophone>,int>>::Find
((CUtlVector<CHandle<CEnvMicrophone>,CUtlMemory<CHandle<CEnvMicrophone>,int>> *)
&s_Microphones,(CHandle *)&local_24);
if (iVar4 != -1) {
return;
}
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
iVar6 = DAT_00fdba68;
uVar1 = *puVar3;
iVar4 = DAT_00fdba68 + 1;
if ((iVar4 <= DAT_00fdba60) || (DAT_00fdba64 < 0)) goto LAB_00688795;
if (DAT_00fdba64 == 0) {
if (DAT_00fdba60 == 0) {
if (iVar4 < 9) {
DAT_00fdba60 = 8;
goto LAB_00688897;
}
DAT_00fdba60 = 8;
}
do {
DAT_00fdba60 = DAT_00fdba60 * 2;
} while (DAT_00fdba60 < iVar4);
}
else {
for (DAT_00fdba60 = (DAT_00fdba68 / DAT_00fdba64 + 1) * DAT_00fdba64; DAT_00fdba60 < iVar4;
DAT_00fdba60 = (DAT_00fdba60 + iVar4) / 2) {
}
}
LAB_00688897:
if (s_Microphones == (void *)0x0) {
s_Microphones = malloc(DAT_00fdba60 << 2);
}
else {
s_Microphones = realloc(s_Microphones,DAT_00fdba60 << 2);
iVar4 = DAT_00fdba68 + 1;
}
LAB_00688795:
iVar7 = iVar6 * 4;
iVar6 = (iVar4 - iVar6) + -1;
DAT_00fdba68 = iVar4;
_DAT_00fdba6c = s_Microphones;
if (0 < iVar6) {
_V_memmove((void *)((int)s_Microphones + iVar7 + 4),(void *)((int)s_Microphones + iVar7),
iVar6 * 4);
}
if ((undefined4 *)(iVar7 + (int)s_Microphones) == (undefined4 *)0x0) {
return;
}
*(undefined4 *)(iVar7 + (int)s_Microphones) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.