CRagdollLRURetirement::AddFader
0x0051d7c0 · 376 bytes · __thiscall
_ZN21CRagdollLRURetirement8AddFaderEP17CFuncRagdollFader
Decompiled
undefined (2 params)
/* CRagdollLRURetirement::AddFader(CFuncRagdollFader*) */
void __thiscall
CRagdollLRURetirement::AddFader(CRagdollLRURetirement *this,CFuncRagdollFader *param_1)
{
int iVar1;
int iVar2;
undefined4 *puVar3;
int iVar4;
void *pvVar5;
int iVar6;
undefined4 local_30;
undefined4 local_20 [4];
local_20[0] = 0xffffffff;
if (param_1 == (CFuncRagdollFader *)0x0) {
iVar4 = CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>::Find
((CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>
*)(this + 0x98),(CHandle *)local_20);
if (-1 < iVar4) {
return;
}
local_30 = 0xffffffff;
}
else {
puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_20[0] = *puVar3;
iVar4 = CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>::Find
((CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>
*)(this + 0x98),(CHandle *)local_20);
if (-1 < iVar4) {
return;
}
puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_30 = *puVar3;
}
iVar1 = *(int *)(this + 0xa4);
iVar6 = *(int *)(this + 0x9c);
iVar4 = iVar1 + 1;
if (iVar6 < iVar4) {
iVar2 = *(int *)(this + 0xa0);
if (-1 < iVar2) {
if (iVar2 == 0) {
if (iVar6 == 0) {
if (iVar4 < 9) {
iVar6 = 8;
goto LAB_0051d8af;
}
iVar6 = 8;
}
do {
iVar6 = iVar6 * 2;
} while (iVar6 < iVar4);
}
else {
for (iVar6 = (iVar1 / iVar2 + 1) * iVar2; iVar6 < iVar4; iVar6 = (iVar6 + iVar4) / 2) {
}
}
LAB_0051d8af:
*(int *)(this + 0x9c) = iVar6;
if (*(void **)(this + 0x98) == (void *)0x0) {
pvVar5 = malloc(iVar6 << 2);
*(void **)(this + 0x98) = pvVar5;
}
else {
pvVar5 = realloc(*(void **)(this + 0x98),iVar6 << 2);
*(void **)(this + 0x98) = pvVar5;
iVar4 = *(int *)(this + 0xa4) + 1;
}
goto LAB_0051d836;
}
}
pvVar5 = *(void **)(this + 0x98);
LAB_0051d836:
*(int *)(this + 0xa4) = iVar4;
iVar6 = iVar1 * 4;
iVar4 = (iVar4 - iVar1) + -1;
*(void **)(this + 0xa8) = pvVar5;
if (0 < iVar4) {
_V_memmove((void *)((int)pvVar5 + iVar6 + 4),(void *)((int)pvVar5 + iVar6),iVar4 * 4);
pvVar5 = *(void **)(this + 0x98);
}
if ((undefined4 *)(iVar6 + (int)pvVar5) == (undefined4 *)0x0) {
return;
}
*(undefined4 *)(iVar6 + (int)pvVar5) = local_30;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.