CUtlVector<CTerrorPlayer*,CUtlMemoryFixedGrowable<CTerrorPlayer*,4u,int>>::InsertBefore
0x00a63e90 · 197 bytes · __thiscall
_ZN10CUtlVectorIP13CTerrorPlayer23CUtlMemoryFixedGrowableIS1_Lj4EiEE12InsertBeforeEiRKS1_
Decompiled
undefined (3 params)
/* CUtlVector<CTerrorPlayer*, CUtlMemoryFixedGrowable<CTerrorPlayer*, 4u, int> >::InsertBefore(int,
CTerrorPlayer* const&) */
int __thiscall
CUtlVector<CTerrorPlayer*,CUtlMemoryFixedGrowable<CTerrorPlayer*,4u,int>>::InsertBefore
(CUtlVector<CTerrorPlayer*,CUtlMemoryFixedGrowable<CTerrorPlayer*,4u,int>> *this,
int param_1,CTerrorPlayer **param_2)
{
int iVar1;
int iVar2;
void *__dest;
int iVar3;
iVar1 = *(int *)(this + 4);
iVar2 = *(int *)(this + 0x20) + 1;
if (iVar1 < iVar2) {
if (*(int *)(this + 8) < 0) {
*(undefined4 *)(this + 8) = *(undefined4 *)(this + 0xc);
if (iVar1 == 0) {
*(undefined4 *)this = 0;
}
else {
__dest = malloc(iVar1 << 2);
memcpy(__dest,*(void **)this,iVar1 << 2);
*(void **)this = __dest;
}
}
CUtlMemory<CTerrorPlayer*,int>::Grow((CUtlMemory<CTerrorPlayer*,int> *)this,iVar2 - iVar1);
iVar2 = *(int *)(this + 0x20) + 1;
}
iVar3 = *(int *)this;
*(int *)(this + 0x20) = iVar2;
iVar1 = param_1 * 4;
iVar2 = (iVar2 - param_1) + -1;
*(int *)(this + 0x24) = iVar3;
if (0 < iVar2) {
_V_memmove((void *)(iVar3 + 4 + iVar1),(void *)(iVar3 + iVar1),iVar2 * 4);
iVar3 = *(int *)this;
}
if ((undefined4 *)(iVar3 + iVar1) != (undefined4 *)0x0) {
*(undefined4 *)(iVar3 + iVar1) = *param_2;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.