CPointEntityFinder::FindByRandom
0x007db5a0 · 537 bytes · __thiscall
_ZN18CPointEntityFinder12FindByRandomEv
Decompiled
undefined (1 param)
/* CPointEntityFinder::FindByRandom() */
void __thiscall CPointEntityFinder::FindByRandom(CPointEntityFinder *this)
{
uint uVar1;
int *piVar2;
char cVar3;
CBaseEntity *pCVar4;
size_t __size;
int iVar5;
int iVar6;
undefined4 *puVar7;
undefined *puVar8;
int iVar9;
CBaseFilter *this_00;
void *local_30;
int local_2c;
int local_28;
int local_24;
void *local_20;
puVar8 = g_pEntityList;
this_00 = (CBaseFilter *)0x0;
*(undefined4 *)(this + 0x440) = 0xffffffff;
uVar1 = *(uint *)(this + 0x448);
if (((uVar1 != 0xffffffff) &&
(puVar8 = puVar8 + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseFilter **)(puVar8 + 4);
}
local_30 = (void *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (void *)0x0;
/* try { // try from 007db61b to 007db77b has its CatchHandler @ 007db7d0 */
pCVar4 = (CBaseEntity *)
CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
do {
if ((this_00 != (CBaseFilter *)0x0) &&
(cVar3 = CBaseFilter::PassesFilter(this_00,(CBaseEntity *)this,pCVar4), iVar6 = local_24,
cVar3 != '\0')) {
iVar9 = local_24 + 1;
if ((local_2c < iVar9) && (-1 < local_28)) {
if (local_28 == 0) {
if (local_2c == 0) {
if (iVar9 < 9) {
local_2c = 8;
goto LAB_007db6df;
}
local_2c = 8;
}
do {
iVar5 = local_2c;
local_2c = iVar5 * 2;
} while (local_2c < iVar9);
__size = iVar5 << 3;
}
else {
for (local_2c = (local_24 / local_28 + 1) * local_28; local_2c < iVar9;
local_2c = (local_2c + iVar9) / 2) {
}
LAB_007db6df:
__size = local_2c << 2;
}
if (local_30 == (void *)0x0) {
local_30 = malloc(__size);
}
else {
local_30 = realloc(local_30,__size);
iVar9 = local_24 + 1;
}
}
iVar5 = (iVar9 - iVar6) + -1;
iVar6 = iVar6 * 4;
local_24 = iVar9;
local_20 = local_30;
if (0 < iVar5) {
_V_memmove((void *)((int)local_30 + iVar6 + 4),(void *)((int)local_30 + iVar6),iVar5 * 4);
}
if ((undefined4 *)(iVar6 + (int)local_30) != (undefined4 *)0x0) {
*(undefined4 *)(iVar6 + (int)local_30) = pCVar4;
}
}
pCVar4 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar4);
if (pCVar4 == (CBaseEntity *)0x0) {
if (local_24 != 0) {
iVar6 = RandomInt(0,local_24 + -1);
piVar2 = *(int **)((int)local_30 + iVar6 * 4);
if (piVar2 == (int *)0x0) {
*(undefined4 *)(this + 0x440) = 0xffffffff;
}
else {
puVar7 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(this + 0x440) = *puVar7;
}
}
local_24 = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.