CServerTools::RespawnEntitiesWithEdits
0x006813e0 · 574 bytes · __thiscall
_ZN12CServerTools24RespawnEntitiesWithEditsEP18CEntityRespawnInfoi
Decompiled
undefined (3 params)
/* CServerTools::RespawnEntitiesWithEdits(CEntityRespawnInfo*, int) */
undefined4 __thiscall
CServerTools::RespawnEntitiesWithEdits(CServerTools *this,CEntityRespawnInfo *param_1,int param_2)
{
CFoundryEntitySpawnRecord *pCVar1;
CBaseEntity *pCVar2;
uint *puVar3;
int iVar4;
void *pvVar5;
int iVar6;
size_t __size;
size_t sVar7;
int iVar8;
int local_30;
CFoundryEntitySpawnRecord *local_20 [4];
local_30 = 0;
if (0 < param_2) {
do {
local_20[0] = ::operator_new(0x24);
*(undefined4 *)local_20[0] = 0;
*(undefined4 *)(local_20[0] + 4) = 0;
*(undefined4 *)(local_20[0] + 8) = 0;
*(undefined4 *)(local_20[0] + 0xc) = 0;
*(undefined4 *)(local_20[0] + 0x10) = 0;
iVar4 = _V_strlen(*(char **)(param_1 + 4));
pCVar1 = local_20[0];
iVar6 = 0;
iVar8 = iVar4 + 1;
*(undefined4 *)(local_20[0] + 0xc) = 0;
if (iVar8 != 0) {
sVar7 = *(size_t *)(local_20[0] + 4);
if ((int)sVar7 < iVar8) {
iVar6 = *(int *)(local_20[0] + 8);
if (iVar6 < 0) goto LAB_00681511;
if (iVar6 == 0) {
if (sVar7 == 0) {
if (iVar8 < 0x21) {
__size = 0x20;
goto LAB_0068155f;
}
sVar7 = 0x20;
}
do {
__size = sVar7 * 2;
if (iVar8 <= (int)__size) break;
__size = sVar7 * 4;
sVar7 = __size;
} while ((int)__size < iVar8);
}
else {
for (__size = iVar6 * (iVar4 / iVar6 + 1); (int)__size < iVar8;
__size = (int)(__size + iVar8) / 2) {
}
}
LAB_0068155f:
*(size_t *)(local_20[0] + 4) = __size;
if (*(void **)local_20[0] == (void *)0x0) {
pvVar5 = malloc(__size);
*(void **)pCVar1 = pvVar5;
goto LAB_00681513;
}
pvVar5 = realloc(*(void **)local_20[0],__size);
iVar6 = *(int *)(pCVar1 + 0xc);
*(void **)pCVar1 = pvVar5;
*(void **)(pCVar1 + 0x10) = pvVar5;
*(int *)(pCVar1 + 0xc) = iVar8 + iVar6;
if ((0 < iVar8) && (0 < iVar6)) {
_V_memmove((void *)(iVar8 + (int)pvVar5),pvVar5,iVar6);
iVar6 = *(int *)(local_20[0] + 0xc);
goto LAB_00681408;
}
}
else {
LAB_00681511:
pvVar5 = *(void **)local_20[0];
LAB_00681513:
*(int *)(pCVar1 + 0xc) = iVar8;
*(void **)(pCVar1 + 0x10) = pvVar5;
}
iVar6 = *(int *)(local_20[0] + 0xc);
}
LAB_00681408:
V_strncpy(*(char **)local_20[0],*(char **)(param_1 + 4),iVar6);
*(undefined4 *)(local_20[0] + 0x18) = *(undefined4 *)param_1;
pCVar2 = (CBaseEntity *)(**(code **)(*(int *)this + 0x28))(this,*(undefined4 *)param_1);
pCVar1 = local_20[0];
if (pCVar2 == (CBaseEntity *)0x0) {
*(undefined4 *)(local_20[0] + 0x14) = 0xffffffff;
*(undefined4 *)(local_20[0] + 0x1c) = 0xffffffff;
*(undefined4 *)(local_20[0] + 0x20) = 0xffffffff;
}
else {
if (*(int *)(pCVar2 + 0x30) == 0) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(pCVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
*(int *)(local_20[0] + 0x14) = iVar6;
puVar3 = (uint *)(**(code **)(*(int *)pCVar2 + 0xc))(pCVar2);
*(uint *)(pCVar1 + 0x1c) = *puVar3 >> 0xc;
*(undefined4 *)(local_20[0] + 0x20) = *(undefined4 *)(pCVar2 + 0x110);
UTIL_Remove(pCVar2);
}
param_1 = param_1 + 8;
CUtlLinkedList<CFoundryEntitySpawnRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CFoundryEntitySpawnRecord*,int>,int>>
::InsertBefore((CUtlLinkedList<CFoundryEntitySpawnRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CFoundryEntitySpawnRecord*,int>,int>>
*)&g_FoundryEntitySpawnRecords,-1,local_20);
local_30 = local_30 + 1;
} while (local_30 != param_2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.