ZombieManager::ChooseAdjacentMobSpawnArea
0x00a60620 · 415 bytes · __thiscall
_ZN13ZombieManager26ChooseAdjacentMobSpawnAreaEP13TerrorNavArea
Decompiled
undefined (2 params)
/* ZombieManager::ChooseAdjacentMobSpawnArea(TerrorNavArea*) */
TerrorNavArea * __thiscall
ZombieManager::ChooseAdjacentMobSpawnArea(ZombieManager *this,TerrorNavArea *param_1)
{
TerrorNavArea *pTVar1;
int *piVar2;
int iVar3;
int iVar4;
float fVar5;
float fVar6;
TerrorNavArea *local_20 [4];
if (*(int *)(ZombieSpawnMobsFromSelectedSet._28_4_ + 0x30) == 0) {
piVar2 = (int *)CollectSpawnAreas(this,*(undefined4 *)(this + 0x214),0);
}
else {
piVar2 = (int *)CNavMesh::GetSelectedSet(TheNavMesh);
}
local_20[0] = (TerrorNavArea *)0x0;
if (0 < piVar2[3]) {
fVar6 = 3.4028235e+38;
iVar4 = 0;
do {
pTVar1 = *(TerrorNavArea **)(*piVar2 + iVar4 * 4);
if (pTVar1 != param_1) {
if (*(int *)(this + 0x1dc) < 1) {
LAB_00a606a0:
fVar5 = (*(float *)(pTVar1 + 0x30) - *(float *)(param_1 + 0x30)) *
(*(float *)(pTVar1 + 0x30) - *(float *)(param_1 + 0x30)) +
(*(float *)(pTVar1 + 0x2c) - *(float *)(param_1 + 0x2c)) *
(*(float *)(pTVar1 + 0x2c) - *(float *)(param_1 + 0x2c)) +
(*(float *)(pTVar1 + 0x34) - *(float *)(param_1 + 0x34)) *
(*(float *)(pTVar1 + 0x34) - *(float *)(param_1 + 0x34));
if (fVar5 < fVar6) {
fVar6 = fVar5;
local_20[0] = pTVar1;
}
}
else if (pTVar1 != (TerrorNavArea *)**(int **)(this + 0x1d0)) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == *(int *)(this + 0x1dc)) goto LAB_00a606a0;
} while (pTVar1 != (TerrorNavArea *)(*(int **)(this + 0x1d0))[iVar3]);
if (iVar3 < 0) goto LAB_00a606a0;
}
}
iVar4 = iVar4 + 1;
} while (iVar4 != piVar2[3]);
if (local_20[0] != (TerrorNavArea *)0x0) {
iVar4 = *(int *)(this + 0x1dc);
if (9 < iVar4) {
_V_memmove(*(void **)(this + 0x1d0),(void *)((int)*(void **)(this + 0x1d0) + 4),
iVar4 * 4 + -4);
iVar4 = *(int *)(this + 0x1dc) + -1;
*(int *)(this + 0x1dc) = iVar4;
}
CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::InsertBefore
((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)(this + 0x1d0),iVar4,
local_20);
if (1 < *(int *)(ZombieDebugMobSpawn._28_4_ + 0x30)) {
CNavMesh::AddToSelectedSet(TheNavMesh,(CNavArea *)local_20[0]);
}
return local_20[0];
}
}
return (TerrorNavArea *)(CNavArea *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.