L L4D2node

CChoreoEvent::RemoveTimingTag

0x00ba9320 · 192 bytes · __thiscall

_ZN12CChoreoEvent15RemoveTimingTagEPKc

Decompiled

undefined (2 params)

/* CChoreoEvent::RemoveTimingTag(char const*) */

void __thiscall CChoreoEvent::RemoveTimingTag(CChoreoEvent *this,char *param_1)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  
  iVar5 = 0;
  iVar4 = 0;
  if (0 < *(int *)(this + 0xdc)) {
    do {
      if ((CUtlString *)(iVar4 + *(int *)(this + 0xd0)) != (CUtlString *)0x0) {
        pcVar1 = (char *)CUtlString::Get((CUtlString *)(iVar4 + *(int *)(this + 0xd0)));
        iVar2 = _V_stricmp(pcVar1,param_1);
        if (iVar2 == 0) {
          CUtlMemory<unsigned_char,int>::Purge
                    ((CUtlMemory<unsigned_char,int> *)(*(int *)(this + 0xd0) + iVar4));
          iVar2 = *(int *)(this + 0xdc);
          iVar3 = (iVar2 - iVar5) + -1;
          if (0 < iVar3) {
            _V_memmove((void *)(*(int *)(this + 0xd0) + iVar4),
                       (void *)((iVar5 + 1) * 0x1c + *(int *)(this + 0xd0)),iVar3 * 0x1c);
            iVar2 = *(int *)(this + 0xdc);
          }
          *(int *)(this + 0xdc) = iVar2 + -1;
          return;
        }
      }
      iVar5 = iVar5 + 1;
      iVar4 = iVar4 + 0x1c;
    } while (iVar5 < *(int *)(this + 0xdc));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)