L L4D2node

Witch::Witch

0x00a48970 · 481 bytes · __thiscall

_ZN5WitchC2Ev

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Witch::Witch() */

void __thiscall Witch::Witch(Witch *this)

{
  CBaseEdict *this_00;
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  
  Infected::Infected((Infected *)this);
  *(undefined ***)this = &PTR__Witch_00d27508;
  *(undefined ***)(this + 0x1a3c) = &PTR__Witch_00d27ae8;
  *(undefined4 *)(this + 0x1da8) = 0xffffffff;
  *(undefined4 *)(this + 0x1dac) = 0xffffffff;
  *(undefined4 *)(this + 0x1db4) = 0;
  *(undefined4 *)(this + 0x1db8) = 0;
  *(undefined4 *)(this + 0x1dbc) = 0;
  *(undefined4 *)(this + 0x1dc0) = 0;
  *(undefined4 *)(this + 0x1dc4) = 0;
  *(undefined4 *)(this + 0x1d9c) = 0xffffffff;
  if (*(float *)(this + 0x1d94) != 0.0) {
    if (this[0x6c] == (Witch)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
                    /* try { // try from 00a48a0a to 00a48aa9 has its CatchHandler @ 00a48b6c */
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (Witch)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1d94) = 0;
  }
  *(undefined4 *)(this + 0x1db0) = 0xbf800000;
  iVar1 = DAT_01025eac;
  *(undefined4 *)(this + 0x1da0) = 0xbf800000;
  iVar3 = DAT_01025ea4;
  *(undefined4 *)(this + 0x1da4) = 0;
  *(undefined4 *)(this + 0x1dac) = 0xffffffff;
  *(undefined4 *)(this + 0x1dc8) = 0;
  iVar2 = iVar1 + 1;
  if ((iVar2 <= iVar3) || (DAT_01025ea8 < 0)) goto LAB_00a48a68;
  if (DAT_01025ea8 == 0) {
    if (iVar3 == 0) {
      if (iVar2 < 9) {
        DAT_01025ea4 = 8;
        goto LAB_00a48ae7;
      }
      iVar3 = 8;
    }
    do {
      DAT_01025ea4 = iVar3 * 2;
      if (iVar2 <= DAT_01025ea4) break;
      DAT_01025ea4 = iVar3 * 4;
      iVar3 = DAT_01025ea4;
    } while (DAT_01025ea4 < iVar2);
  }
  else {
    for (DAT_01025ea4 = (iVar1 / DAT_01025ea8 + 1) * DAT_01025ea8; DAT_01025ea4 < iVar2;
        DAT_01025ea4 = (DAT_01025ea4 + iVar2) / 2) {
    }
  }
LAB_00a48ae7:
  if (TheWitches == (void *)0x0) {
    TheWitches = malloc(DAT_01025ea4 << 2);
  }
  else {
    TheWitches = realloc(TheWitches,DAT_01025ea4 << 2);
    iVar2 = DAT_01025eac + 1;
  }
LAB_00a48a68:
  iVar4 = iVar1 * 4;
  iVar3 = (iVar2 - iVar1) + -1;
  DAT_01025eac = iVar2;
  _DAT_01025eb0 = TheWitches;
  if (0 < iVar3) {
    _V_memmove((void *)((int)TheWitches + iVar4 + 4),(void *)((int)TheWitches + iVar4),iVar3 * 4);
  }
  if ((undefined4 *)(iVar4 + (int)TheWitches) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar4 + (int)TheWitches) = this;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)