L L4D2node

CAchievementMgr::Steam_OnUserStatsStored

0x003e9b20 · 218 bytes · __thiscall

_ZN15CAchievementMgr23Steam_OnUserStatsStoredEP17UserStatsStored_t

Decompiled

undefined (2 params)

/* CAchievementMgr::Steam_OnUserStatsStored(UserStatsStored_t*) */

void __thiscall
CAchievementMgr::Steam_OnUserStatsStored(CAchievementMgr *this,UserStatsStored_t *param_1)

{
  int *piVar1;
  char cVar2;
  ushort uVar3;
  int iVar4;
  
  if (*(int *)(param_1 + 8) == 1) {
    if (0 < *(int *)(this + 0x2c8)) {
      iVar4 = *(int *)(this + 0x2c8) + -1;
      if (iVar4 == 0) {
        *(undefined4 *)(this + 0x2c8) = 0;
      }
      else {
        _V_memmove(*(void **)(this + 700),(void *)((int)*(void **)(this + 700) + 4),iVar4 * 4);
        *(int *)(this + 0x2c8) = *(int *)(this + 0x2c8) + -1;
      }
    }
    for (uVar3 = CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                 ::FirstInorder((CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                 *)(this + 0x38)); uVar3 != 0xffff;
        uVar3 = CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::NextInorder((CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                               *)(this + 0x38),uVar3)) {
      piVar1 = *(int **)((uint)uVar3 * 0x10 + *(int *)(this + 0x3c) + 0xc);
      cVar2 = (**(code **)(*piVar1 + 0x50))(piVar1);
      if (cVar2 == '\0') {
        (**(code **)(*piVar1 + 0x78))(piVar1);
      }
    }
    return;
  }
  DevMsg("CAchievementMgr: Failed to upload stats to Steam, EResult %d!\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)