CConstraintAnchor::Spawn
0x00775ad0 · 524 bytes · __thiscall
_ZN17CConstraintAnchor5SpawnEv
Decompiled
undefined (1 param)
/* CConstraintAnchor::Spawn() */
void __thiscall CConstraintAnchor::Spawn(CConstraintAnchor *this)
{
undefined4 uVar1;
undefined4 uVar2;
uint uVar3;
int *piVar4;
undefined4 *puVar5;
undefined *puVar6;
int iVar7;
int iVar8;
int iVar9;
undefined4 *puVar10;
uVar2 = g_AnchorList._24_4_;
uVar3 = *(uint *)(this + 0x180);
if ((((uVar3 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) {
return;
}
uVar1 = *(undefined4 *)(this + 0x440);
iVar7 = g_AnchorList._24_4_ + 1;
if ((iVar7 <= (int)g_AnchorList._16_4_) || ((int)g_AnchorList._20_4_ < 0)) goto LAB_00775b47;
if (g_AnchorList._20_4_ == 0) {
if (g_AnchorList._16_4_ == 0) {
if (iVar7 < 3) {
g_AnchorList._16_4_ = 2;
goto LAB_00775c5f;
}
g_AnchorList._16_4_ = 2;
}
do {
g_AnchorList._16_4_ = g_AnchorList._16_4_ * 2;
} while ((int)g_AnchorList._16_4_ < iVar7);
}
else {
for (g_AnchorList._16_4_ =
((int)g_AnchorList._24_4_ / (int)g_AnchorList._20_4_ + 1) * g_AnchorList._20_4_;
(int)g_AnchorList._16_4_ < iVar7; g_AnchorList._16_4_ = (g_AnchorList._16_4_ + iVar7) / 2) {
}
}
LAB_00775c5f:
if (g_AnchorList._12_4_ == 0) {
g_AnchorList._12_4_ = malloc(g_AnchorList._16_4_ * 0x1c);
}
else {
g_AnchorList._12_4_ = realloc((void *)g_AnchorList._12_4_,g_AnchorList._16_4_ * 0x1c);
iVar7 = g_AnchorList._24_4_ + 1;
}
LAB_00775b47:
iVar8 = (iVar7 - uVar2) + -1;
iVar9 = uVar2 * 0x1c;
g_AnchorList._24_4_ = iVar7;
g_AnchorList._28_4_ = g_AnchorList._12_4_;
if (0 < iVar8) {
_V_memmove((void *)(g_AnchorList._12_4_ + 0x1c + iVar9),(void *)(g_AnchorList._12_4_ + iVar9),
iVar8 * 0x1c);
}
if (g_AnchorList._12_4_ + iVar9 == 0) {
puVar10 = (undefined4 *)0x0;
}
else {
*(undefined4 *)(g_AnchorList._12_4_ + iVar9 + 0xc) = 0xffffffff;
puVar10 = (undefined4 *)(iVar9 + g_AnchorList._12_4_);
}
uVar3 = *(uint *)(this + 0x180);
if (((uVar3 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc ||
(piVar4 = *(int **)(puVar6 + 4), piVar4 == (int *)0x0)))) {
puVar10[3] = 0xffffffff;
}
else {
puVar5 = (undefined4 *)(**(code **)(*piVar4 + 0xc))(piVar4);
puVar10[3] = *puVar5;
}
puVar10[4] = (uint)(byte)this[0x185];
puVar10[5] = *(undefined4 *)(this + 0x154);
*puVar10 = *(undefined4 *)(this + 0x39c);
puVar10[1] = *(undefined4 *)(this + 0x3a0);
uVar2 = *(undefined4 *)(this + 0x3a4);
puVar10[6] = uVar1;
puVar10[2] = uVar2;
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.