L L4D2node

DataMapInit<CTriggerActiveWeaponDetect>

0x00b1d4a0 · 578 bytes · __cdecl

_Z11DataMapInitI26CTriggerActiveWeaponDetectEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*) */

datamap_t * DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect *param_1)

{
  int iVar1;
  char *__dest;
  char *pcVar2;
  int iVar3;
  int iVar4;
  
  if ((DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::nameHolder == '\0') &&
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)
                                   ::nameHolder), iVar1 != 0)) {
    DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::nameHolder =
         "CTriggerActiveWeaponDetect";
    DAT_010346d8 = (void *)0x0;
    DAT_010346dc = 0;
    DAT_010346e0 = 0;
    DAT_010346e4 = 0;
    _DAT_010346e8 = (void *)0x0;
    _DAT_010346d4 = 0x1a;
    __cxa_guard_release(&DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::
                         nameHolder);
    __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                 &DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::nameHolder,
                 &__dso_handle);
  }
  CTriggerActiveWeaponDetect::m_DataMap._12_4_ = CBaseTrigger::m_DataMap;
  if ((DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::dataDesc != '\0') ||
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)
                                   ::dataDesc), iVar1 == 0)) goto LAB_00b1d4c9;
                    /* try { // try from 00b1d50b to 00b1d649 has its CatchHandler @ 00b1d6f9 */
  __dest = operator_new__(_DAT_010346d4 + 0x12);
  pcVar2 = stpcpy(__dest,DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::
                         nameHolder);
  builtin_strncpy(pcVar2,"ActiveWeaponThink",0x12);
  iVar3 = DAT_010346e4;
  iVar1 = DAT_010346e4 + 1;
  if ((DAT_010346dc < iVar1) && (-1 < DAT_010346e0)) {
    if (DAT_010346e0 == 0) {
      if (DAT_010346dc == 0) {
        if (iVar1 < 9) {
          DAT_010346dc = 8;
          goto LAB_00b1d68f;
        }
        DAT_010346dc = 8;
      }
      do {
        DAT_010346dc = DAT_010346dc * 2;
      } while (DAT_010346dc < iVar1);
    }
    else {
      for (DAT_010346dc = (DAT_010346e4 / DAT_010346e0 + 1) * DAT_010346e0; DAT_010346dc < iVar1;
          DAT_010346dc = (DAT_010346dc + iVar1) / 2) {
      }
    }
LAB_00b1d68f:
    if (DAT_010346d8 == (void *)0x0) {
      DAT_010346d8 = malloc(DAT_010346dc << 2);
    }
    else {
      DAT_010346d8 = realloc(DAT_010346d8,DAT_010346dc << 2);
      iVar1 = DAT_010346e4 + 1;
    }
  }
  iVar4 = iVar3 * 4;
  iVar3 = (iVar1 - iVar3) + -1;
  DAT_010346e4 = iVar1;
  _DAT_010346e8 = DAT_010346d8;
  if (0 < iVar3) {
    _V_memmove((void *)((int)DAT_010346d8 + iVar4 + 4),(void *)((int)DAT_010346d8 + iVar4),iVar3 * 4
              );
  }
  if ((undefined4 *)(iVar4 + (int)DAT_010346d8) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar4 + (int)DAT_010346d8) = __dest;
  }
  DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::dataDesc._212_4_ =
       eventFuncs;
  DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::dataDesc._132_4_ = __dest;
  __cxa_guard_release(&DataMapInit<CTriggerActiveWeaponDetect>(CTriggerActiveWeaponDetect*)::
                       dataDesc);
LAB_00b1d4c9:
  CTriggerActiveWeaponDetect::m_DataMap._4_4_ = 3;
  CTriggerActiveWeaponDetect::m_DataMap._0_4_ = 0xf633a0;
  return (datamap_t *)CTriggerActiveWeaponDetect::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)