L L4D2node

DataMapInit<CPhysicsCannister>

0x00787950 · 938 bytes · __cdecl

_Z11DataMapInitI17CPhysicsCannisterEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CPhysicsCannister>(CPhysicsCannister*) */

datamap_t * DataMapInit<CPhysicsCannister>(CPhysicsCannister *param_1)

{
  int iVar1;
  char *pcVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  
  if ((DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder == '\0') &&
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder),
     iVar1 != 0)) {
    DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder = "CPhysicsCannister";
    DAT_00fecad8 = (void *)0x0;
    DAT_00fecadc = 0;
    DAT_00fecae0 = 0;
    DAT_00fecae4 = 0;
    _DAT_00fecae8 = (void *)0x0;
    DAT_00fecad4 = 0x11;
    __cxa_guard_release(&DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder);
    __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                 &DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder,&__dso_handle);
  }
  CPhysicsCannister::m_DataMap._12_4_ = CBaseCombatCharacter::m_DataMap;
  if ((DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc != '\0') ||
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc),
     iVar1 == 0)) goto LAB_00787979;
  DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc._84_4_ = eventFuncs;
  DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc._148_4_ = eventFuncs;
                    /* try { // try from 007879c6 to 00787ca1 has its CatchHandler @ 00787d2e */
  DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc._340_4_ = GetPhysObjSaveRestoreOps(8)
  ;
  pcVar2 = operator_new__(DAT_00fecad4 + 0x13);
  pcVar3 = stpcpy(pcVar2,DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder);
  builtin_strncpy(pcVar3,"BeginShutdownThink",0x13);
  iVar4 = DAT_00fecae4;
  iVar1 = DAT_00fecae4 + 1;
  if ((DAT_00fecadc < iVar1) && (-1 < DAT_00fecae0)) {
    if (DAT_00fecae0 == 0) {
      if (DAT_00fecadc == 0) {
        if (iVar1 < 9) {
          DAT_00fecadc = 8;
          goto LAB_00787bdf;
        }
        DAT_00fecadc = 8;
      }
      do {
        DAT_00fecadc = DAT_00fecadc * 2;
      } while (DAT_00fecadc < iVar1);
    }
    else {
      for (DAT_00fecadc = (DAT_00fecae4 / DAT_00fecae0 + 1) * DAT_00fecae0; DAT_00fecadc < iVar1;
          DAT_00fecadc = (DAT_00fecadc + iVar1) / 2) {
      }
    }
LAB_00787bdf:
    if (DAT_00fecad8 == (void *)0x0) {
      DAT_00fecad8 = malloc(DAT_00fecadc << 2);
    }
    else {
      DAT_00fecad8 = realloc(DAT_00fecad8,DAT_00fecadc << 2);
      iVar1 = DAT_00fecae4 + 1;
    }
  }
  iVar5 = iVar4 * 4;
  iVar4 = (iVar1 - iVar4) + -1;
  DAT_00fecae4 = iVar1;
  _DAT_00fecae8 = DAT_00fecad8;
  if (0 < iVar4) {
    _V_memmove((void *)((int)DAT_00fecad8 + iVar5 + 4),(void *)((int)DAT_00fecad8 + iVar5),iVar4 * 4
              );
  }
  if ((undefined4 *)(iVar5 + (int)DAT_00fecad8) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + (int)DAT_00fecad8) = pcVar2;
  }
  DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc._1348_4_ = pcVar2;
  pcVar2 = operator_new__(DAT_00fecad4 + 0xd);
  pcVar3 = stpcpy(pcVar2,DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::nameHolder);
  builtin_strncpy(pcVar3,"ExplodeTouch",0xd);
  iVar4 = DAT_00fecae4;
  iVar1 = DAT_00fecae4 + 1;
  if ((DAT_00fecadc < iVar1) && (-1 < DAT_00fecae0)) {
    if (DAT_00fecae0 == 0) {
      if (DAT_00fecadc == 0) {
        if (iVar1 < 9) {
          DAT_00fecadc = 8;
          goto LAB_00787c4f;
        }
        DAT_00fecadc = 8;
      }
      do {
        DAT_00fecadc = DAT_00fecadc * 2;
      } while (DAT_00fecadc < iVar1);
    }
    else {
      for (DAT_00fecadc = (DAT_00fecae4 / DAT_00fecae0 + 1) * DAT_00fecae0; DAT_00fecadc < iVar1;
          DAT_00fecadc = (DAT_00fecadc + iVar1) / 2) {
      }
    }
LAB_00787c4f:
    if (DAT_00fecad8 == (void *)0x0) {
      DAT_00fecad8 = malloc(DAT_00fecadc << 2);
    }
    else {
      DAT_00fecad8 = realloc(DAT_00fecad8,DAT_00fecadc << 2);
      iVar1 = DAT_00fecae4 + 1;
    }
  }
  iVar5 = iVar4 * 4;
  iVar4 = (iVar1 - iVar4) + -1;
  DAT_00fecae4 = iVar1;
  _DAT_00fecae8 = DAT_00fecad8;
  if (0 < iVar4) {
    _V_memmove((void *)((int)DAT_00fecad8 + iVar5 + 4),(void *)((int)DAT_00fecad8 + iVar5),iVar4 * 4
              );
  }
  if ((undefined4 *)(iVar5 + (int)DAT_00fecad8) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + (int)DAT_00fecad8) = pcVar2;
  }
  DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc._1412_4_ = pcVar2;
  __cxa_guard_release(&DataMapInit<CPhysicsCannister>(CPhysicsCannister*)::dataDesc);
LAB_00787979:
  CPhysicsCannister::m_DataMap._4_4_ = 0x16;
  CPhysicsCannister::m_DataMap._0_4_ = 0xf46840;
  return (datamap_t *)CPhysicsCannister::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)