L L4D2node

CSmokeCloudSystem::FrameUpdatePostEntityThink

0x00908f50 · 421 bytes · __thiscall

_ZN17CSmokeCloudSystem26FrameUpdatePostEntityThinkEv

Decompiled

undefined (1 param)

/* CSmokeCloudSystem::FrameUpdatePostEntityThink() */

void __thiscall CSmokeCloudSystem::FrameUpdatePostEntityThink(CSmokeCloudSystem *this)

{
  undefined4 *puVar1;
  uint uVar2;
  undefined *puVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  longdouble lVar7;
  int local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  lVar7 = (longdouble)CountdownTimer::Now();
  if (*(float *)(this + 0x20) <= (float)lVar7) {
    lVar7 = (longdouble)CountdownTimer::Now();
    if ((float)lVar7 + 1.0 != *(float *)(this + 0x20)) {
      (**(code **)(*(int *)(this + 0x18) + 4))(this + 0x18,this + 0x20);
      *(float *)(this + 0x20) = (float)lVar7 + 1.0;
    }
    if (*(float *)(this + 0x1c) != 1.0) {
      (**(code **)(*(int *)(this + 0x18) + 4))(this + 0x18,this + 0x1c);
      *(undefined4 *)(this + 0x1c) = 0x3f800000;
    }
    local_30 = *(int *)(this + 0x30) + -1;
    if (-1 < local_30) {
      iVar4 = *(int *)(this + 0x30) * 0x14;
      do {
        puVar1 = (undefined4 *)(*(int *)(this + 0x24) + iVar4 + -0x14);
        if (*(float *)(gpGlobals + 0xc) <=
            *(float *)(ZombieCoughCloudExpire._28_4_ + 0x2c) + (float)puVar1[3]) {
          uVar2 = puVar1[4];
          local_20 = 0;
          if (((uVar2 != 0xffffffff) &&
              (puVar3 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar3 + 8) == uVar2 >> 0xc)) {
            local_20 = *(undefined4 *)(puVar3 + 4);
          }
          local_2c = *puVar1;
          local_28 = puVar1[1];
          local_24 = puVar1[2];
          ForEachPlayer<CauseNearbyCoughing>((CauseNearbyCoughing *)&local_2c);
        }
        else {
          iVar5 = *(int *)(this + 0x30);
          iVar6 = (iVar5 - local_30) + -1;
          if (0 < iVar6) {
            _V_memmove(puVar1,(void *)(iVar4 + *(int *)(this + 0x24)),iVar6 * 0x14);
            iVar5 = *(int *)(this + 0x30);
          }
          *(int *)(this + 0x30) = iVar5 + -1;
        }
        local_30 = local_30 + -1;
        iVar4 = iVar4 + -0x14;
      } while (local_30 != -1);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)