L L4D2node

CPointTemplate::Precache

0x007df160 · 273 bytes · __thiscall

_ZN14CPointTemplate8PrecacheEv

Decompiled

undefined (1 param)

/* CPointTemplate::Precache() */

void __thiscall CPointTemplate::Precache(CPointTemplate *this)

{
  undefined4 uVar1;
  undefined4 *puVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  undefined4 uVar6;
  
  uVar6 = 0xffffffff;
  if (this != (CPointTemplate *)0x0) {
    puVar2 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
    uVar6 = *puVar2;
  }
  uVar1 = g_PointTemplatePrecacher._24_4_;
  iVar3 = g_PointTemplatePrecacher._24_4_ + 1;
  if ((iVar3 <= (int)g_PointTemplatePrecacher._16_4_) || ((int)g_PointTemplatePrecacher._20_4_ < 0))
  goto LAB_007df196;
  if (g_PointTemplatePrecacher._20_4_ == 0) {
    iVar4 = g_PointTemplatePrecacher._16_4_;
    if (g_PointTemplatePrecacher._16_4_ == 0) {
      if (iVar3 < 9) {
        g_PointTemplatePrecacher._16_4_ = 8;
        goto LAB_007df20f;
      }
      iVar4 = 8;
    }
    do {
      g_PointTemplatePrecacher._16_4_ = iVar4 * 2;
      if (iVar3 <= (int)g_PointTemplatePrecacher._16_4_) break;
      g_PointTemplatePrecacher._16_4_ = iVar4 * 4;
      iVar4 = g_PointTemplatePrecacher._16_4_;
    } while ((int)g_PointTemplatePrecacher._16_4_ < iVar3);
  }
  else {
    for (g_PointTemplatePrecacher._16_4_ =
              ((int)g_PointTemplatePrecacher._24_4_ / (int)g_PointTemplatePrecacher._20_4_ + 1) *
              g_PointTemplatePrecacher._20_4_; (int)g_PointTemplatePrecacher._16_4_ < iVar3;
        g_PointTemplatePrecacher._16_4_ = (g_PointTemplatePrecacher._16_4_ + iVar3) / 2) {
    }
  }
LAB_007df20f:
  if (g_PointTemplatePrecacher._12_4_ == 0) {
    g_PointTemplatePrecacher._12_4_ = malloc(g_PointTemplatePrecacher._16_4_ << 2);
  }
  else {
    g_PointTemplatePrecacher._12_4_ =
         realloc((void *)g_PointTemplatePrecacher._12_4_,g_PointTemplatePrecacher._16_4_ << 2);
    iVar3 = g_PointTemplatePrecacher._24_4_ + 1;
  }
LAB_007df196:
  iVar5 = uVar1 * 4;
  iVar4 = (iVar3 - uVar1) + -1;
  g_PointTemplatePrecacher._24_4_ = iVar3;
  g_PointTemplatePrecacher._28_4_ = g_PointTemplatePrecacher._12_4_;
  if (0 < iVar4) {
    _V_memmove((void *)(g_PointTemplatePrecacher._12_4_ + 4 + iVar5),
               (void *)(g_PointTemplatePrecacher._12_4_ + iVar5),iVar4 * 4);
  }
  if ((undefined4 *)(iVar5 + g_PointTemplatePrecacher._12_4_) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + g_PointTemplatePrecacher._12_4_) = uVar6;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)