CPointTemplate::Precache
0x007df160 · 273 bytes · __thiscall
_ZN14CPointTemplate8PrecacheEv
Decompiled
undefined (1 param)
/* CPointTemplate::Precache() */
void __thiscall CPointTemplate::Precache(CPointTemplate *this)
{
undefined4 uVar1;
undefined4 *puVar2;
int iVar3;
int iVar4;
int iVar5;
undefined4 uVar6;
uVar6 = 0xffffffff;
if (this != (CPointTemplate *)0x0) {
puVar2 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
uVar6 = *puVar2;
}
uVar1 = g_PointTemplatePrecacher._24_4_;
iVar3 = g_PointTemplatePrecacher._24_4_ + 1;
if ((iVar3 <= (int)g_PointTemplatePrecacher._16_4_) || ((int)g_PointTemplatePrecacher._20_4_ < 0))
goto LAB_007df196;
if (g_PointTemplatePrecacher._20_4_ == 0) {
iVar4 = g_PointTemplatePrecacher._16_4_;
if (g_PointTemplatePrecacher._16_4_ == 0) {
if (iVar3 < 9) {
g_PointTemplatePrecacher._16_4_ = 8;
goto LAB_007df20f;
}
iVar4 = 8;
}
do {
g_PointTemplatePrecacher._16_4_ = iVar4 * 2;
if (iVar3 <= (int)g_PointTemplatePrecacher._16_4_) break;
g_PointTemplatePrecacher._16_4_ = iVar4 * 4;
iVar4 = g_PointTemplatePrecacher._16_4_;
} while ((int)g_PointTemplatePrecacher._16_4_ < iVar3);
}
else {
for (g_PointTemplatePrecacher._16_4_ =
((int)g_PointTemplatePrecacher._24_4_ / (int)g_PointTemplatePrecacher._20_4_ + 1) *
g_PointTemplatePrecacher._20_4_; (int)g_PointTemplatePrecacher._16_4_ < iVar3;
g_PointTemplatePrecacher._16_4_ = (g_PointTemplatePrecacher._16_4_ + iVar3) / 2) {
}
}
LAB_007df20f:
if (g_PointTemplatePrecacher._12_4_ == 0) {
g_PointTemplatePrecacher._12_4_ = malloc(g_PointTemplatePrecacher._16_4_ << 2);
}
else {
g_PointTemplatePrecacher._12_4_ =
realloc((void *)g_PointTemplatePrecacher._12_4_,g_PointTemplatePrecacher._16_4_ << 2);
iVar3 = g_PointTemplatePrecacher._24_4_ + 1;
}
LAB_007df196:
iVar5 = uVar1 * 4;
iVar4 = (iVar3 - uVar1) + -1;
g_PointTemplatePrecacher._24_4_ = iVar3;
g_PointTemplatePrecacher._28_4_ = g_PointTemplatePrecacher._12_4_;
if (0 < iVar4) {
_V_memmove((void *)(g_PointTemplatePrecacher._12_4_ + 4 + iVar5),
(void *)(g_PointTemplatePrecacher._12_4_ + iVar5),iVar4 * 4);
}
if ((undefined4 *)(iVar5 + g_PointTemplatePrecacher._12_4_) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + g_PointTemplatePrecacher._12_4_) = uVar6;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.