DataMapInit<CEnvBeam>
0x00682070 · 892 bytes · __cdecl
_Z11DataMapInitI8CEnvBeamEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CEnvBeam>(CEnvBeam*) */
datamap_t * DataMapInit<CEnvBeam>(CEnvBeam *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder), iVar1 != 0)) {
DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder = "CEnvBeam";
DAT_00fdb658 = (void *)0x0;
DAT_00fdb65c = 0;
DAT_00fdb660 = 0;
DAT_00fdb664 = 0;
_DAT_00fdb668 = (void *)0x0;
DAT_00fdb654 = 8;
__cxa_guard_release(&DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder,&__dso_handle);
}
CEnvBeam::m_DataMap._12_4_ = CBeam::m_DataMap;
if ((DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc), iVar1 == 0))
goto LAB_00682099;
/* try { // try from 006820db to 00682391 has its CatchHandler @ 0068241e */
pcVar2 = operator_new__(DAT_00fdb654 + 0xc);
pcVar3 = stpcpy(pcVar2,DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder);
builtin_strncpy(pcVar3,"StrikeThink",0xc);
iVar4 = DAT_00fdb664;
iVar1 = DAT_00fdb664 + 1;
if ((DAT_00fdb65c < iVar1) && (-1 < DAT_00fdb660)) {
if (DAT_00fdb660 == 0) {
if (DAT_00fdb65c == 0) {
if (iVar1 < 9) {
DAT_00fdb65c = 8;
goto LAB_006822cf;
}
DAT_00fdb65c = 8;
}
do {
DAT_00fdb65c = DAT_00fdb65c * 2;
} while (DAT_00fdb65c < iVar1);
}
else {
for (DAT_00fdb65c = (DAT_00fdb664 / DAT_00fdb660 + 1) * DAT_00fdb660; DAT_00fdb65c < iVar1;
DAT_00fdb65c = (DAT_00fdb65c + iVar1) / 2) {
}
}
LAB_006822cf:
if (DAT_00fdb658 == (void *)0x0) {
DAT_00fdb658 = malloc(DAT_00fdb65c << 2);
}
else {
DAT_00fdb658 = realloc(DAT_00fdb658,DAT_00fdb65c << 2);
iVar1 = DAT_00fdb664 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fdb664 = iVar1;
_DAT_00fdb668 = DAT_00fdb658;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fdb658 + iVar5 + 4),(void *)((int)DAT_00fdb658 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fdb658) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fdb658) = pcVar2;
}
DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc._1092_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fdb654 + 0xc);
pcVar3 = stpcpy(pcVar2,DataMapInit<CEnvBeam>(CEnvBeam*)::nameHolder);
builtin_strncpy(pcVar3,"UpdateThink",0xc);
iVar4 = DAT_00fdb664;
iVar1 = DAT_00fdb664 + 1;
if ((DAT_00fdb65c < iVar1) && (-1 < DAT_00fdb660)) {
if (DAT_00fdb660 == 0) {
if (DAT_00fdb65c == 0) {
if (iVar1 < 9) {
DAT_00fdb65c = 8;
goto LAB_0068233f;
}
DAT_00fdb65c = 8;
}
do {
DAT_00fdb65c = DAT_00fdb65c * 2;
} while (DAT_00fdb65c < iVar1);
}
else {
for (DAT_00fdb65c = (DAT_00fdb664 / DAT_00fdb660 + 1) * DAT_00fdb660; DAT_00fdb65c < iVar1;
DAT_00fdb65c = (DAT_00fdb65c + iVar1) / 2) {
}
}
LAB_0068233f:
if (DAT_00fdb658 == (void *)0x0) {
DAT_00fdb658 = malloc(DAT_00fdb65c << 2);
}
else {
DAT_00fdb658 = realloc(DAT_00fdb658,DAT_00fdb65c << 2);
iVar1 = DAT_00fdb664 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fdb664 = iVar1;
_DAT_00fdb668 = DAT_00fdb658;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fdb658 + iVar5 + 4),(void *)((int)DAT_00fdb658 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fdb658) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fdb658) = pcVar2;
}
DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc._1492_4_ = eventFuncs;
DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc._1156_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CEnvBeam>(CEnvBeam*)::dataDesc);
LAB_00682099:
CEnvBeam::m_DataMap._4_4_ = 0x17;
CEnvBeam::m_DataMap._0_4_ = 0xf30340;
return (datamap_t *)CEnvBeam::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.