DataMapInit<CEnvGunfire>
0x006731f0 · 558 bytes · __cdecl
_Z11DataMapInitI11CEnvGunfireEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CEnvGunfire>(CEnvGunfire*) */
datamap_t * DataMapInit<CEnvGunfire>(CEnvGunfire *param_1)
{
int iVar1;
char *__dest;
char *pcVar2;
int iVar3;
int iVar4;
if ((DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder), iVar1 != 0))
{
DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder = "CEnvGunfire";
DAT_00fc7a3c = (void *)0x0;
DAT_00fc7a40 = 0;
DAT_00fc7a44 = 0;
DAT_00fc7a48 = 0;
_DAT_00fc7a4c = (void *)0x0;
_DAT_00fc7a38 = 0xb;
__cxa_guard_release(&DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder,&__dso_handle);
}
CEnvGunfire::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
if ((DataMapInit<CEnvGunfire>(CEnvGunfire*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvGunfire>(CEnvGunfire*)::dataDesc), iVar1 == 0))
goto LAB_00673219;
/* try { // try from 0067325b to 00673389 has its CatchHandler @ 00673439 */
__dest = operator_new__(_DAT_00fc7a38 + 0xb);
pcVar2 = stpcpy(__dest,DataMapInit<CEnvGunfire>(CEnvGunfire*)::nameHolder);
builtin_strncpy(pcVar2,"ShootThink",0xb);
iVar3 = DAT_00fc7a48;
iVar1 = DAT_00fc7a48 + 1;
if ((DAT_00fc7a40 < iVar1) && (-1 < DAT_00fc7a44)) {
if (DAT_00fc7a44 == 0) {
if (DAT_00fc7a40 == 0) {
if (iVar1 < 9) {
DAT_00fc7a40 = 8;
goto LAB_006733cf;
}
DAT_00fc7a40 = 8;
}
do {
DAT_00fc7a40 = DAT_00fc7a40 * 2;
} while (DAT_00fc7a40 < iVar1);
}
else {
for (DAT_00fc7a40 = (DAT_00fc7a48 / DAT_00fc7a44 + 1) * DAT_00fc7a44; DAT_00fc7a40 < iVar1;
DAT_00fc7a40 = (DAT_00fc7a40 + iVar1) / 2) {
}
}
LAB_006733cf:
if (DAT_00fc7a3c == (void *)0x0) {
DAT_00fc7a3c = malloc(DAT_00fc7a40 << 2);
}
else {
DAT_00fc7a3c = realloc(DAT_00fc7a3c,DAT_00fc7a40 << 2);
iVar1 = DAT_00fc7a48 + 1;
}
}
iVar4 = iVar3 * 4;
iVar3 = (iVar1 - iVar3) + -1;
DAT_00fc7a48 = iVar1;
_DAT_00fc7a4c = DAT_00fc7a3c;
if (0 < iVar3) {
_V_memmove((void *)((int)DAT_00fc7a3c + iVar4 + 4),(void *)((int)DAT_00fc7a3c + iVar4),iVar3 * 4
);
}
if ((undefined4 *)(iVar4 + (int)DAT_00fc7a3c) != (undefined4 *)0x0) {
*(undefined4 *)(iVar4 + (int)DAT_00fc7a3c) = __dest;
}
DataMapInit<CEnvGunfire>(CEnvGunfire*)::dataDesc._1092_4_ = __dest;
__cxa_guard_release(&DataMapInit<CEnvGunfire>(CEnvGunfire*)::dataDesc);
LAB_00673219:
CEnvGunfire::m_DataMap._4_4_ = 0x13;
CEnvGunfire::m_DataMap._0_4_ = 0xf2de40;
return (datamap_t *)CEnvGunfire::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.