DataMapInit<CFinaleTrigger>
0x004e8820 · 1326 bytes · __cdecl
_Z11DataMapInitI14CFinaleTriggerEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CFinaleTrigger>(CFinaleTrigger*) */
datamap_t * DataMapInit<CFinaleTrigger>(CFinaleTrigger *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder),
iVar1 != 0)) {
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder = "CFinaleTrigger";
DAT_00fa2698 = (void *)0x0;
DAT_00fa269c = 0;
DAT_00fa26a0 = 0;
DAT_00fa26a4 = 0;
_DAT_00fa26a8 = (void *)0x0;
DAT_00fa2694 = 0xe;
__cxa_guard_release(&DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder,&__dso_handle);
}
CFinaleTrigger::m_DataMap._12_4_ = CBreakableProp::m_DataMap;
if ((DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc),
iVar1 == 0)) goto LAB_004e8849;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1108_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1172_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1236_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1300_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1364_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1428_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1492_4_ = eventFuncs;
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._1556_4_ = eventFuncs;
/* try { // try from 004e88b8 to 004e8cb9 has its CatchHandler @ 004e8d90 */
pcVar2 = operator_new__(DAT_00fa2694 + 0x13);
pcVar3 = stpcpy(pcVar2,DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder);
builtin_strncpy(pcVar3,"FirstUseDelayThink",0x13);
iVar4 = DAT_00fa26a4;
iVar1 = DAT_00fa26a4 + 1;
if ((DAT_00fa269c < iVar1) && (-1 < DAT_00fa26a0)) {
if (DAT_00fa26a0 == 0) {
if (DAT_00fa269c == 0) {
if (iVar1 < 9) {
DAT_00fa269c = 8;
goto LAB_004e8bf7;
}
DAT_00fa269c = 8;
}
do {
DAT_00fa269c = DAT_00fa269c * 2;
} while (DAT_00fa269c < iVar1);
}
else {
for (DAT_00fa269c = (DAT_00fa26a4 / DAT_00fa26a0 + 1) * DAT_00fa26a0; DAT_00fa269c < iVar1;
DAT_00fa269c = (DAT_00fa269c + iVar1) / 2) {
}
}
LAB_004e8bf7:
if (DAT_00fa2698 == (void *)0x0) {
DAT_00fa2698 = malloc(DAT_00fa269c << 2);
}
else {
DAT_00fa2698 = realloc(DAT_00fa2698,DAT_00fa269c << 2);
iVar1 = DAT_00fa26a4 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fa26a4 = iVar1;
_DAT_00fa26a8 = DAT_00fa2698;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fa2698 + iVar5 + 4),(void *)((int)DAT_00fa2698 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fa2698) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fa2698) = pcVar2;
}
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._2052_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fa2694 + 0x18);
pcVar3 = stpcpy(pcVar2,DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder);
builtin_strncpy(pcVar3,"DelayedFinaleStartThink",0x18);
iVar4 = DAT_00fa26a4;
iVar1 = DAT_00fa26a4 + 1;
if ((DAT_00fa269c < iVar1) && (-1 < DAT_00fa26a0)) {
if (DAT_00fa26a0 == 0) {
if (DAT_00fa269c == 0) {
if (iVar1 < 9) {
DAT_00fa269c = 8;
goto LAB_004e8c67;
}
DAT_00fa269c = 8;
}
do {
DAT_00fa269c = DAT_00fa269c * 2;
} while (DAT_00fa269c < iVar1);
}
else {
for (DAT_00fa269c = (DAT_00fa26a4 / DAT_00fa26a0 + 1) * DAT_00fa26a0; DAT_00fa269c < iVar1;
DAT_00fa269c = (DAT_00fa269c + iVar1) / 2) {
}
}
LAB_004e8c67:
if (DAT_00fa2698 == (void *)0x0) {
DAT_00fa2698 = malloc(DAT_00fa269c << 2);
}
else {
DAT_00fa2698 = realloc(DAT_00fa2698,DAT_00fa269c << 2);
iVar1 = DAT_00fa26a4 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fa26a4 = iVar1;
_DAT_00fa26a8 = DAT_00fa2698;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fa2698 + iVar5 + 4),(void *)((int)DAT_00fa2698 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fa2698) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fa2698) = pcVar2;
}
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._2116_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fa2694 + 0x1a);
pcVar3 = stpcpy(pcVar2,DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::nameHolder);
builtin_strncpy(pcVar3,"DelayedSurvivalStartThink",0x1a);
iVar4 = DAT_00fa26a4;
iVar1 = DAT_00fa26a4 + 1;
if ((DAT_00fa269c < iVar1) && (-1 < DAT_00fa26a0)) {
if (DAT_00fa26a0 == 0) {
if (DAT_00fa269c == 0) {
if (iVar1 < 9) {
DAT_00fa269c = 8;
goto LAB_004e8b37;
}
DAT_00fa269c = 8;
}
do {
DAT_00fa269c = DAT_00fa269c * 2;
} while (DAT_00fa269c < iVar1);
}
else {
for (DAT_00fa269c = (DAT_00fa26a4 / DAT_00fa26a0 + 1) * DAT_00fa26a0; DAT_00fa269c < iVar1;
DAT_00fa269c = (DAT_00fa269c + iVar1) / 2) {
}
}
LAB_004e8b37:
if (DAT_00fa2698 == (void *)0x0) {
DAT_00fa2698 = malloc(DAT_00fa269c << 2);
}
else {
DAT_00fa2698 = realloc(DAT_00fa2698,DAT_00fa269c << 2);
iVar1 = DAT_00fa26a4 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fa26a4 = iVar1;
_DAT_00fa26a8 = DAT_00fa2698;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fa2698 + iVar5 + 4),(void *)((int)DAT_00fa2698 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fa2698) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fa2698) = pcVar2;
}
DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc._2180_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CFinaleTrigger>(CFinaleTrigger*)::dataDesc);
LAB_004e8849:
CFinaleTrigger::m_DataMap._4_4_ = 0x22;
CFinaleTrigger::m_DataMap._0_4_ = 0xf1b120;
return (datamap_t *)CFinaleTrigger::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.