L L4D2node

TerrorNavMesh::OnBreakableBroken

0x009791b0 · 470 bytes · __thiscall

_ZN13TerrorNavMesh17OnBreakableBrokenEP11CBaseEntity

Decompiled

undefined (2 params)

/* TerrorNavMesh::OnBreakableBroken(CBaseEntity*) */

void __thiscall TerrorNavMesh::OnBreakableBroken(TerrorNavMesh *this,CBaseEntity *param_1)

{
  int *piVar1;
  uint uVar2;
  uint *puVar3;
  undefined *puVar4;
  int iVar5;
  int local_48;
  uint local_44;
  int local_40;
  Vector local_34 [8];
  float local_2c;
  Vector local_28 [24];
  
  local_44 = 0xffffffff;
  if (param_1 != (CBaseEntity *)0x0) {
    puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_44 = *puVar3;
  }
  local_48 = *(int *)(this + 0x684);
  if (0 < local_48) {
    local_40 = 0;
    piVar1 = (int *)(g_pEntityList + (local_44 & 0xfff) * 0x10 + 4);
    puVar3 = *(uint **)(this + 0x678);
    do {
      iVar5 = 0;
      if (local_44 != 0xffffffff) {
        if (piVar1 == (int *)0x0) {
          iVar5 = 0;
        }
        else if (piVar1[1] == local_44 >> 0xc) {
          iVar5 = *piVar1;
        }
      }
      uVar2 = *puVar3;
      if (((uVar2 == 0xffffffff) ||
          (puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar4 + 8) != uVar2 >> 0xc)) {
        if (iVar5 == 0) goto LAB_009792a0;
      }
      else if (iVar5 == *(int *)(puVar4 + 4)) {
LAB_009792a0:
        iVar5 = (local_48 - local_40) + -1;
        if (0 < iVar5) {
          _V_memmove(puVar3,*(uint **)(this + 0x678) + local_40 + 1,iVar5 * 4);
          local_48 = *(int *)(this + 0x684);
        }
        *(int *)(this + 0x684) = local_48 + -1;
        break;
      }
      local_40 = local_40 + 1;
      puVar3 = puVar3 + 1;
    } while (local_40 != local_48);
  }
  (**(code **)(*(int *)(param_1 + 0x194) + 0x3c))(param_1 + 0x194,local_34,local_28);
  local_2c = local_2c - 55.0;
  CUtlVector<Extent,CUtlMemory<Extent,int>>::InsertBefore
            ((CUtlVector<Extent,CUtlMemory<Extent,int>> *)(this + 0x68c),*(int *)(this + 0x698),
             (Extent *)local_34);
  if (*(int *)(ZombieDebug._28_4_ + 0x30) != 0) {
    NDebugOverlay::Box((Vector *)&vec3_origin,local_34,local_28,0,0xff,0,0x40,5.0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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