L L4D2node

CRagdollLRURetirement::RemoveFader

0x0051d950 · 142 bytes · __thiscall

_ZN21CRagdollLRURetirement11RemoveFaderEP17CFuncRagdollFader

Decompiled

undefined (2 params)

/* CRagdollLRURetirement::RemoveFader(CFuncRagdollFader*) */

void __thiscall
CRagdollLRURetirement::RemoveFader(CRagdollLRURetirement *this,CFuncRagdollFader *param_1)

{
  undefined4 *puVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  undefined4 local_10 [2];
  
  local_10[0] = 0xffffffff;
  if (param_1 != (CFuncRagdollFader *)0x0) {
    puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_10[0] = *puVar1;
  }
  iVar2 = CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>::Find
                    ((CUtlVector<CHandle<CFuncRagdollFader>,CUtlMemory<CHandle<CFuncRagdollFader>,int>>
                      *)(this + 0x98),(CHandle *)local_10);
  if (iVar2 != -1) {
    iVar4 = *(int *)(this + 0xa4);
    iVar3 = (iVar4 - iVar2) + -1;
    if (0 < iVar3) {
      iVar2 = iVar2 * 4 + 4;
      _V_memmove((void *)(*(int *)(this + 0x98) + -4 + iVar2),
                 (void *)(*(int *)(this + 0x98) + iVar2),iVar3 * 4);
      iVar4 = *(int *)(this + 0xa4);
    }
    *(int *)(this + 0xa4) = iVar4 + -1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)