CTransitioningPlayer::~CTransitioningPlayer
0x00521b20 · 250 bytes · __thiscall
_ZN20CTransitioningPlayerD1Ev
Decompiled
undefined (1 param)
/* CTransitioningPlayer::~CTransitioningPlayer() */
void __thiscall CTransitioningPlayer::~CTransitioningPlayer(CTransitioningPlayer *this)
{
int iVar1;
int iVar2;
*(undefined ***)this = &PTR__CTransitioningPlayer_00c2efa8;
*(undefined ***)(this + 0x1a3c) = &PTR__CTransitioningPlayer_00c2f51c;
if (0 < DAT_00fa9a14) {
iVar1 = 0;
if (this != (CTransitioningPlayer *)*g_TransitioningPlayers) {
do {
iVar1 = iVar1 + 1;
if (iVar1 == DAT_00fa9a14) goto LAB_00521b6c;
} while (this != (CTransitioningPlayer *)g_TransitioningPlayers[iVar1]);
if (iVar1 == -1) goto LAB_00521b6c;
}
iVar2 = (DAT_00fa9a14 - iVar1) + -1;
if (iVar2 < 1) {
DAT_00fa9a14 = DAT_00fa9a14 + -1;
}
else {
_V_memmove(g_TransitioningPlayers + iVar1,g_TransitioningPlayers + iVar1 + 1,iVar2 * 4);
DAT_00fa9a14 = DAT_00fa9a14 + -1;
}
}
LAB_00521b6c:
RemoveTransitioningPlayerRecord(*(int *)(this + 0x1a48));
*(undefined ***)(this + 0x1a3c) = &PTR__CGameEventListener_00bfb6e8;
*(undefined4 *)(this + 0x1a40) = 0xd;
if (this[0x1a44] != (CTransitioningPlayer)0x0) {
if (gameeventmanager != (int *)0x0) {
(**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this + 0x1a3c);
}
this[0x1a44] = (CTransitioningPlayer)0x0;
}
*(undefined ***)(this + 0x1a3c) = &PTR__IGameEventListener2_00bfb610;
CBaseCombatCharacter::~CBaseCombatCharacter((CBaseCombatCharacter *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.