L L4D2node

CUtlSortVector<CSortedCacheFile,CSortedCacheFile>::InsertNoSort

0x0061ac60 · 244 bytes · __thiscall

_ZN14CUtlSortVectorI16CSortedCacheFileS0_E12InsertNoSortERKS0_

Decompiled

undefined (2 params)

/* CUtlSortVector<CSortedCacheFile, CSortedCacheFile>::InsertNoSort(CSortedCacheFile const&) */

int __thiscall
CUtlSortVector<CSortedCacheFile,CSortedCacheFile>::InsertNoSort
          (CUtlSortVector<CSortedCacheFile,CSortedCacheFile> *this,CSortedCacheFile *param_1)

{
  int iVar1;
  undefined4 uVar2;
  undefined4 *puVar3;
  int iVar4;
  void *pvVar5;
  int iVar6;
  int iVar7;
  
  iVar1 = *(int *)(this + 0xc);
  this[0x18] = (CUtlSortVector<CSortedCacheFile,CSortedCacheFile>)0x1;
  iVar6 = *(int *)(this + 4);
  iVar7 = iVar1 + 1;
  if (iVar6 < iVar7) {
    iVar4 = *(int *)(this + 8);
    if (-1 < iVar4) {
      if (iVar4 == 0) {
        if (iVar6 == 0) {
          if (iVar7 < 5) {
            iVar4 = 4;
            goto LAB_0061acff;
          }
          iVar6 = 4;
        }
        do {
          iVar4 = iVar6 * 2;
          if (iVar7 <= iVar4) break;
          iVar4 = iVar6 * 4;
          iVar6 = iVar4;
        } while (iVar4 < iVar7);
      }
      else {
        for (iVar4 = (iVar1 / iVar4 + 1) * iVar4; iVar4 < iVar7; iVar4 = (iVar4 + iVar7) / 2) {
        }
      }
LAB_0061acff:
      *(int *)(this + 4) = iVar4;
      if (*(void **)this == (void *)0x0) {
        pvVar5 = malloc(iVar4 << 3);
        *(void **)this = pvVar5;
      }
      else {
        pvVar5 = realloc(*(void **)this,iVar4 << 3);
        *(void **)this = pvVar5;
        iVar7 = *(int *)(this + 0xc) + 1;
      }
      goto LAB_0061ac7f;
    }
  }
  pvVar5 = *(void **)this;
LAB_0061ac7f:
  *(int *)(this + 0xc) = iVar7;
  iVar7 = (iVar7 - iVar1) + -1;
  *(void **)(this + 0x10) = pvVar5;
  iVar6 = iVar1 * 8;
  if (0 < iVar7) {
    _V_memmove((void *)((int)pvVar5 + iVar6 + 8),(void *)((int)pvVar5 + iVar6),iVar7 * 8);
    pvVar5 = *(void **)this;
  }
  puVar3 = (undefined4 *)((int)pvVar5 + iVar6);
  if (puVar3 != (undefined4 *)0x0) {
    uVar2 = *(undefined4 *)(param_1 + 4);
    *puVar3 = *(undefined4 *)param_1;
    puVar3[1] = uVar2;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)