L L4D2node

BreakModelList

0x00498e40 · 458 bytes · __cdecl

_Z14BreakModelListR10CUtlVectorI12breakmodel_t10CUtlMemoryIS0_iEEifi

Decompiled

undefined (4 params)

/* BreakModelList(CUtlVector<breakmodel_t, CUtlMemory<breakmodel_t, int> >&, int, float, int) */

void BreakModelList(CUtlVector *param_1,int param_2,float param_3,int param_4)

{
  int iVar1;
  char cVar2;
  int iVar3;
  int *piVar4;
  char *pcVar5;
  int iVar6;
  void *pvVar7;
  int iVar8;
  undefined **local_2c;
  int local_28;
  float local_24;
  
  iVar3 = (**(code **)(*modelinfo + 0x18))(modelinfo,param_2);
  if (iVar3 == 0) {
    return;
  }
  piVar4 = (int *)(**(code **)(*physcollision + 0xa0))(physcollision,iVar3);
  do {
    cVar2 = (**(code **)(*piVar4 + 0xc))(piVar4);
    while( true ) {
      if (cVar2 != '\0') {
        (**(code **)(*physcollision + 0xa4))(physcollision,piVar4);
        return;
      }
      local_2c = &PTR_ParseKeyValue_00c1a818;
      local_24 = param_3;
      local_28 = param_4;
      pcVar5 = (char *)(**(code **)(*piVar4 + 8))(piVar4);
      iVar3 = _V_stricmp(pcVar5,"break");
      if (iVar3 != 0) break;
      iVar1 = *(int *)(param_1 + 0xc);
      iVar8 = *(int *)(param_1 + 4);
      iVar3 = iVar1 + 1;
      if (iVar8 < iVar3) {
        iVar6 = *(int *)(param_1 + 8);
        if (iVar6 < 0) goto LAB_00498edb;
        if (iVar6 == 0) {
          if (iVar8 == 0) {
            if (iVar3 < 2) {
              iVar6 = 1;
              goto LAB_00498fa7;
            }
            iVar8 = 1;
          }
          do {
            iVar6 = iVar8 * 2;
            if (iVar3 <= iVar6) break;
            iVar6 = iVar8 * 4;
            iVar8 = iVar6;
          } while (iVar6 < iVar3);
        }
        else {
          for (iVar6 = (iVar1 / iVar6 + 1) * iVar6; iVar6 < iVar3; iVar6 = (iVar6 + iVar3) / 2) {
          }
        }
LAB_00498fa7:
        *(int *)(param_1 + 4) = iVar6;
        if (*(void **)param_1 == (void *)0x0) {
          pvVar7 = malloc(iVar6 * 0x42c);
          *(void **)param_1 = pvVar7;
        }
        else {
          pvVar7 = realloc(*(void **)param_1,iVar6 * 0x42c);
          *(void **)param_1 = pvVar7;
          iVar3 = *(int *)(param_1 + 0xc) + 1;
        }
      }
      else {
LAB_00498edb:
        pvVar7 = *(void **)param_1;
      }
      *(int *)(param_1 + 0xc) = iVar3;
      iVar8 = iVar1 * 0x42c;
      iVar3 = (iVar3 - iVar1) + -1;
      *(void **)(param_1 + 0x10) = pvVar7;
      if (0 < iVar3) {
        _V_memmove((void *)((int)pvVar7 + iVar8 + 0x42c),(void *)((int)pvVar7 + iVar8),iVar3 * 0x42c
                  );
        pvVar7 = *(void **)param_1;
      }
      (**(code **)(*piVar4 + 0x20))(piVar4,(void *)(iVar8 + (int)pvVar7),&local_2c);
      cVar2 = (**(code **)(*piVar4 + 0xc))(piVar4);
    }
    (**(code **)(*piVar4 + 0x28))(piVar4);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)