CUtlVector<IHandleEntity*,CUtlMemoryFixedGrowable<IHandleEntity*,256u,int>>::InsertBefore
0x0051c860 · 341 bytes · __thiscall
_ZN10CUtlVectorIP13IHandleEntity23CUtlMemoryFixedGrowableIS1_Lj256EiEE12InsertBeforeEiRKS1_
Decompiled
undefined (3 params)
/* CUtlVector<IHandleEntity*, CUtlMemoryFixedGrowable<IHandleEntity*, 256u, int>
>::InsertBefore(int, IHandleEntity* const&) */
int __thiscall
CUtlVector<IHandleEntity*,CUtlMemoryFixedGrowable<IHandleEntity*,256u,int>>::InsertBefore
(CUtlVector<IHandleEntity*,CUtlMemoryFixedGrowable<IHandleEntity*,256u,int>> *this,
int param_1,IHandleEntity **param_2)
{
int iVar1;
void *__dest;
int iVar2;
int iVar3;
iVar1 = *(int *)(this + 4);
iVar2 = *(int *)(this + 0x410) + 1;
if (iVar2 <= iVar1) {
__dest = *(void **)this;
goto LAB_0051c881;
}
iVar3 = *(int *)(this + 8);
iVar2 = iVar2 - iVar1;
if (iVar3 < 0) {
iVar3 = *(int *)(this + 0xc);
*(int *)(this + 8) = iVar3;
if (iVar1 == 0) {
*(undefined4 *)this = 0;
__dest = (void *)0x0;
}
else {
__dest = malloc(iVar1 * 4);
memcpy(__dest,*(void **)this,iVar1 * 4);
iVar3 = *(int *)(this + 8);
*(void **)this = __dest;
}
if (-1 < iVar3) {
iVar1 = *(int *)(this + 4);
goto LAB_0051c8db;
}
}
else {
LAB_0051c8db:
iVar2 = iVar2 + iVar1;
if (iVar3 == 0) {
if (iVar1 == 0) {
iVar1 = 8;
}
for (; iVar1 < iVar2; iVar1 = iVar1 * 2) {
}
}
else {
for (iVar1 = ((iVar2 + -1) / iVar3 + 1) * iVar3; iVar1 < iVar2; iVar1 = (iVar1 + iVar2) / 2) {
}
}
*(int *)(this + 4) = iVar1;
if (*(void **)this != (void *)0x0) {
__dest = realloc(*(void **)this,iVar1 << 2);
*(void **)this = __dest;
iVar2 = *(int *)(this + 0x410) + 1;
goto LAB_0051c881;
}
__dest = malloc(iVar1 << 2);
*(void **)this = __dest;
}
iVar2 = *(int *)(this + 0x410) + 1;
LAB_0051c881:
*(int *)(this + 0x410) = iVar2;
iVar1 = param_1 * 4;
iVar2 = (iVar2 - param_1) + -1;
*(void **)(this + 0x414) = __dest;
if (0 < iVar2) {
_V_memmove((void *)((int)__dest + iVar1 + 4),(void *)((int)__dest + iVar1),iVar2 * 4);
__dest = *(void **)this;
}
if ((undefined4 *)((int)__dest + iVar1) != (undefined4 *)0x0) {
*(undefined4 *)((int)__dest + iVar1) = *param_2;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.